hmmm jim rainer never appears and I have lost one of the trucks I have
no idea how to get past it.
As for the crash, it happens on all the maps in the starship battles as
well, and in fact will eventually happen on all maps that seem to have a
lot of events, eventually things will crash out it takes about 10 or so
minutes to do this.
I have 4gb of ram and the game does run ok so I have no idea.
On 22/09/2015 10:24 a.m., Allan Thompson wrote:
Hi Shaun,
Does this crop up with the starcraft map?
I just got back from vacation, so sorry I couldn’t respond sooner.
Side note: The object of map1 is to escort the 3 civ transports to the
wastelands. Lose jim raynor or one of those trucks and the map ends.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Shaun Everiss
Sent: Saturday, September 19, 2015 12:00 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] tactical battle latest dev 209 memmory bug
Hi.
This issue happens in any map with a lot of units, and a large combat log.
eventually after a while I get an error.
---------------------------
---------------------------
An error has occurred. Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control + C.
Then you can paste it into an email by pressing control + V and send
the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a,
DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart,
Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 185
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 147
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 95
at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173
at Ian.GameSoundContext.PlayRandom(String name, String& randName) in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 100
at Ian.GameSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 92
at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile
target, Boolean success, Boolean playForAllPlayers) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 453
at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit
targetUnit, Tile target, Item item, Boolean speakAsync, Boolean
suppressSpeech, Boolean announceCoords, Boolean receivedFromServer,
Boolean suppressSound) in
C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 148
at Ian.TB_AI.TrySkill(Skill sk, Unit curUnit, Unit targetUnit, Tile
targetTile, Boolean suppressSpeech) in
C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 251
at Ian.TB_AI.PerformSkills(Unit curUnit, List`1 friends, List`1
enemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 289
at Ian.TB_AI.RunSimpleAI(Unit u, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 98
at Ian.TB_AI.TakeTurn(Func`1 getUnits, Func`1 getFriends, Func`1
getEnemies) in C:\Data\Recent\Games\TacticalBattle\TB_AI.cs:line 42
at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 115
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip