allan I spent most of today due to the opperation I had yesterday trying to play the battles map.
I have not won many of the maps, enemies have so many turns its not funny. and as for beating the 2 crousers in mission2 wow I can hardly get them. I can destroy 1 but even still.the jugganaughts need to be tweaked or the ship weapons should that get the big ships this could go for all ships to cause a little more dammage, when hit. I did notice that once I swarted playing maps like crazy eventually things would slow to a crawl, now I am playing this on my ancient 2ghz core2 duo unit. I plan in the next week to get myself an i7 quad with 6gb memmory in it and an ssd so maybe I will have bettter luck.
At 01:22 PM 4/24/2013, you wrote:
Hi all, I updated the starship map a bit, but nothing major.I converted about 15 sounds to mp 3, and was able to delete some of the old sounds from the ssb original pack. I also cleaned up the folders from excess files and the like, I am sure that won't help much.I also made integrity oints for planets seeable due tot he last map featureing the potential destruction of a planet and it would be nice to know how many points are left on the planet.Also fixed a problem where the federation stardrive in the seperation anxiety map could keep summoning saucer sections, lol.The heavy cruiser had two self destruct items so got rid of one of them. I think that is about it.I also wanted to ask if all fed ships might feature a saucer section seperation ability in the future? Klingon boom sections could also seperate from the secondary hull.I updated the starship template a bit. I made a new race to handle the energy sphere with the aura effect, and plan on useing them in the future, but they aren't really fleshed out yet as a race, etc.al "The truth will set you free" Jesus Christ of Nazareth 33A.D.