Hi Ian, It did before dev5. They would tear stuff up and move in. It was made deliberately that way so that they could be int he units face, without being in danger since they had already used up their two attacks. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Ian Reed To: ian-reeds-games@xxxxxxxxxxxxx Sent: Sunday, December 30, 2012 4:06 PM Subject: [ian-reeds-games] Re: speech output... Allan said: I noticed my zombies didn't move after they destroyed the walls and fence. They do on the map before dev 5. I wonder if that is some kind of effect of the sight range thing? I say: Sounds like a bug to me. Does it happen in dev 5 even when you use the version of the map pack that does not have sight range enabled for the map? The sight range stuff was not intended to alter that AI behavior at all so I'll need to fix that soon. Thanks for finding it. Ian Reed