[ian-reeds-games] Re: speech output...

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 30 Dec 2012 16:53:40 -0500

Hi Ian,
It did before dev5. They would tear stuff up and move in. It was made 
deliberately that way so that they could be int he units face, without being in 
danger since they had already used up their two attacks.

al
   
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Ian Reed 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, December 30, 2012 4:06 PM
  Subject: [ian-reeds-games] Re: speech output...


  Allan said: I noticed my zombies didn't move after they destroyed the 
  walls and fence. They do on the  map before dev 5. I wonder if that is 
  some kind of effect of the sight range thing?

  I say: Sounds like a bug to me.  Does it happen in dev 5 even when you 
  use the version of the map pack that does not have sight range enabled 
  for the map?
  The sight range stuff was not intended to alter that AI behavior at all 
  so I'll need to fix that soon.

  Thanks for finding it.

  Ian Reed

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