[ian-reeds-games] Re: space fleet maps

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 20 Dec 2012 15:19:57 -0500

Hi Austen,
I just downloaded it. I am interested especially on how the shields work, as 
well as how the resource management.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Austen Perry 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Thursday, December 20, 2012 2:26 PM
  Subject: [ian-reeds-games] Re: space fleet maps


  oops wrong link, copied wrong thing rofl.
  here it is,

  https://dl.dropbox.com/u/18725707/4%20enter%20galactic%20space%20fleet.zip

  austen

  On 12/20/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote:
  > hey guys, wanted to post my space fleet stuff as it is now to see if
  > anyone has anything to suggest or comment.
  > because the ai isn't updated for this type of combat, it is mainly
  > jumping around and attacking the enemy then sometimes getting attacked
  > back lol, i realy think its odd.
  > but other than the ai, this series has a lot of interesting parts to
  > it, and the point system is verry nice.
  > the first map, episode 1 is a large map to show what i eventualy want
  > to head towards, where you travel through galaxies to get to your
  > target, and using the command carrier to refuel fuel to convert to
  > power and to use to jump.
  > you also in order to fire weapons have to convert some of your ships
  > power to weapons power, wich limits how much can be fired in one turn.
  > then, there are shields that you can put up, each ship having
  > different class shields, and they use shield power to maintain.
  > if you get hit enough, your shield power will go down, and if when
  > shields need to go up again and you don't have the power, you'll be
  > vulnerable to attacks.
  > shields should go up every 2 turns.
  > for weaponry,
  > s fires a storm torpedo, he most damaging that does physical damage.
  > p fires a photon torpedo that is less damaging but can be fired more,
  > and are good for breaking down shields and do energy damage.
  > h fires hulk torpedo, the heavy asalt torpedos used for close range
  > fighting and do the most damage to shields. the range on these is the
  > shortest so you'll have to get pretty close to fire them.
  > a fires phasers wich are weak but good for finishing off damaged crafts.
  > b fires the hcml beam, or high concentrated melecular laser beam wich
  > does considerable damage at long range, but can only be fired once due
  > to the power needed. it does plasma damage like all laser weapons.
  > l fires the laser cannon wich are shorter range and repeat hitters.
  > d deploys a mine wich can be moved 3 squares before needing to wait or
  > detinate, detinate can be targeted 2 squares away good for finishing
  > off crafts or starting damage, or even guarding special crafts or
  > planets.
  > you'll have to play around with it some, as you need power to move,
  > fuel and power to jump, weapon power for weapons, shield power for
  > shields, if you run out of torpedos there are arms depos that can
  > build and restock but take gold, wich is gained by miners mining
  > goldmines.
  > also, if your out o amo, out of power and out of time, get close and
  > self destruct for explosive results!
  > hopefully the ai will get better in time, but for now just check this out.
  > ian-reeds-games@xxxxxxxxxxxxx
  > thanks
  >
  > austen
  >

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