Hi Austen, I just downloaded it. I am interested especially on how the shields work, as well as how the resource management. al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Austen Perry To: ian-reeds-games@xxxxxxxxxxxxx Sent: Thursday, December 20, 2012 2:26 PM Subject: [ian-reeds-games] Re: space fleet maps oops wrong link, copied wrong thing rofl. here it is, https://dl.dropbox.com/u/18725707/4%20enter%20galactic%20space%20fleet.zip austen On 12/20/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote: > hey guys, wanted to post my space fleet stuff as it is now to see if > anyone has anything to suggest or comment. > because the ai isn't updated for this type of combat, it is mainly > jumping around and attacking the enemy then sometimes getting attacked > back lol, i realy think its odd. > but other than the ai, this series has a lot of interesting parts to > it, and the point system is verry nice. > the first map, episode 1 is a large map to show what i eventualy want > to head towards, where you travel through galaxies to get to your > target, and using the command carrier to refuel fuel to convert to > power and to use to jump. > you also in order to fire weapons have to convert some of your ships > power to weapons power, wich limits how much can be fired in one turn. > then, there are shields that you can put up, each ship having > different class shields, and they use shield power to maintain. > if you get hit enough, your shield power will go down, and if when > shields need to go up again and you don't have the power, you'll be > vulnerable to attacks. > shields should go up every 2 turns. > for weaponry, > s fires a storm torpedo, he most damaging that does physical damage. > p fires a photon torpedo that is less damaging but can be fired more, > and are good for breaking down shields and do energy damage. > h fires hulk torpedo, the heavy asalt torpedos used for close range > fighting and do the most damage to shields. the range on these is the > shortest so you'll have to get pretty close to fire them. > a fires phasers wich are weak but good for finishing off damaged crafts. > b fires the hcml beam, or high concentrated melecular laser beam wich > does considerable damage at long range, but can only be fired once due > to the power needed. it does plasma damage like all laser weapons. > l fires the laser cannon wich are shorter range and repeat hitters. > d deploys a mine wich can be moved 3 squares before needing to wait or > detinate, detinate can be targeted 2 squares away good for finishing > off crafts or starting damage, or even guarding special crafts or > planets. > you'll have to play around with it some, as you need power to move, > fuel and power to jump, weapon power for weapons, shield power for > shields, if you run out of torpedos there are arms depos that can > build and restock but take gold, wich is gained by miners mining > goldmines. > also, if your out o amo, out of power and out of time, get close and > self destruct for explosive results! > hopefully the ai will get better in time, but for now just check this out. > ian-reeds-games@xxxxxxxxxxxxx > thanks > > austen >