[ian-reeds-games] Re: some suggestions for age of warlords

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 26 Oct 2014 21:47:29 -0400

Actually, no. I based age of warlords on an old amiga 500 turn based fantasy
wargame called warlords.

I think any LOTR mappack should get it's own folder and sounds, since it is
such a classic story that requires excellent sounds and  a different game
play and style I think. Just my opinion.

Warcraft games are good for real time, but in TB it is hard to simulate
those types of games. We can come close, but  sme things just don't
translate well. My starcraft mappack is slow going cause of  the diffrences
between real time and turn based gameing, but I am getting there   ,
hopefully.

al




-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh k
Sent: Sunday, October 26, 2014 9:16 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: some suggestions for age of warlords

or are you trying to make age of warlords the ultimate fantasy map pack game
like a combo of lord of the rings and dota2 and world of war craft and
minecraft?

On 10/26/2014 7:22 PM, Niklas Rittinghaus wrote:
> Hi al,
>
> hmm, that's a good question. I thought about making destroyable or 
> movable strucktures in a situation were the enemy or you try to move 
> to a unit in order to attack. And you could use objects on the map 
> like rocks for example to make a barrier the enemy has to deal with 
> first. This would protect your unit, for example. I had no special map 
> in mind, like I said i hadn't played so much till yet. I only imagined 
> that could add new strategical possibilities. You know, just objects 
> you can use for some tricks like in the zombie house as well, were you can
use Objects to distract the enemies.
>
> best regards
> Niklas
>
> Best regards
> Niklas
>
> --- Ursprüngliche Nachricht ---
>> Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit
Normal
>> Gesendet am: 26.10.2014 23:04:07
>> An:          ian-reeds-games@xxxxxxxxxxxxx;
>> CC:
>> Betreff:     [ian-reeds-games] Re: some suggestions for age of warlords
>>
>> Hi Niklas,
>>
>> I will have to think about these suggestions. I can see a rogue or 
>> assassin unit making a trap of some sort.
>> Destroyable structures are currently in certain maps. Do you mean you 
>> wanted destroyable structures to be available in the dual maps, for 
>> instance in the player's cursor? Or do you mean you want a unit to be 
>> able to create a destroyable structure on the map?
>>
>> The stack script makes the grouping of units possible. The problem is 
>> that I think it would  do serious balance damage, and  the computer 
>> can't use it, making it a one sided affair. I am also not sure which 
>> units should be able to stack and  how  the different units  would make
different stacked units.
>> For example,  if I stack three infantry together, is it different 
>> with  2 infantry and 1 cavalry, or 2 infantry and 1 wizard? It is a 
>> lot of  balance issues like that that concern me.
>>
>> al
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas 
>> Rittinghaus
>> Sent: Sunday, October 26, 2014 3:12 PM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] some suggestions for age of warlords
>>
>> Hi,
>>
>> i haven't played through all maps in age of warlords but have some 
>> suggestions wich could be added if they aren't implemented already:
>> - the ability for you and the enemy to set up different kinds of trabs.
>>
>> - some places were you or the enemies can be hidden to start a 
>> surprising attack. Trees, rocks, caves or something like this could 
>> be used for such things.
>> - Using objects as baricades so that enemy units have to destroy them 
>> or to move them away in order to get to you.
>> - The ability to attack in groups, i mean not to give an order to 
>> only one unit but to a group of units so they can attack at the same
time.
>> Maybe that could extend the strategic possibilities even more. What 
>> do you think? Only a few ideas that come to my mind.
>>
>> Best regards
>> Niklas
>>
>>
>>
>>
>>
>>
>




Other related posts: