[ian-reeds-games] Re: some suggestions for age of warlords

  • From: Niklas Rittinghaus <niklasrittinghaus@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 26 Oct 2014 16:22:10 -0700 (PDT)

Hi al,

hmm, that's a good question. I thought about making destroyable or
movable strucktures in a situation were the enemy or you try to move
to a unit in order to attack. And you could use objects on the map
like rocks for example to make a barrier the enemy has to deal with
first. This would protect your unit, for example. I had no special map in mind, 
like I said i hadn't played so
much till yet. I only imagined that could add new strategical possibilities. You
know, just objects you can use for some tricks like in the zombie
house as well, were you can use Objects to distract the enemies. 

best regards
Niklas 

Best regards
Niklas

--- Ursprüngliche Nachricht ---
> Von:         "Allan Thompson" <allan1.thompson@xxxxxxx>  Wichtigkeit Normal
> Gesendet am: 26.10.2014 23:04:07
> An:          ian-reeds-games@xxxxxxxxxxxxx; 
> CC:          
> Betreff:     [ian-reeds-games] Re: some suggestions for age of warlords
> 
> Hi Niklas,
> 
> I will have to think about these suggestions. I can see a rogue or assassin
> unit making a trap of some sort.
> Destroyable structures are currently in certain maps. Do you mean you wanted
> destroyable structures to be available in the dual maps, for instance in the
> player's cursor? Or do you mean you want a unit to be able to create a
> destroyable structure on the map?
> 
> The stack script makes the grouping of units possible. The problem is that I
> think it would  do serious balance damage, and  the computer can't use it,
> making it a one sided affair. I am also not sure which units should be able
> to stack and  how  the different units  would make different stacked units. 
> For example,  if I stack three infantry together, is it different with  2
> infantry and 1 cavalry, or 2 infantry and 1 wizard? It is a lot of  balance
> issues like that that concern me.
> 
> al   
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
> Rittinghaus
> Sent: Sunday, October 26, 2014 3:12 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] some suggestions for age of warlords
> 
> Hi,
> 
> i haven't played through all maps in age of warlords but have some
> suggestions wich could be added if they aren't implemented already:
> - the ability for you and the enemy to set up different kinds of trabs.
> 
> - some places were you or the enemies can be hidden to start a surprising
> attack. Trees, rocks, caves or something like this could be used for such
> things.
> - Using objects as baricades so that enemy units have to destroy them or to
> move them away in order to get to you.
> - The ability to attack in groups, i mean not to give an order to only one
> unit but to a group of units so they can attack at the same time.
> Maybe that could extend the strategic possibilities even more. What do you
> think? Only a few ideas that come to my mind.
> 
> Best regards
> Niklas
> 
> 
> 
> 
> 
> 


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