Hi Niklas, I will have to think about these suggestions. I can see a rogue or assassin unit making a trap of some sort. Destroyable structures are currently in certain maps. Do you mean you wanted destroyable structures to be available in the dual maps, for instance in the player's cursor? Or do you mean you want a unit to be able to create a destroyable structure on the map? The stack script makes the grouping of units possible. The problem is that I think it would do serious balance damage, and the computer can't use it, making it a one sided affair. I am also not sure which units should be able to stack and how the different units would make different stacked units. For example, if I stack three infantry together, is it different with 2 infantry and 1 cavalry, or 2 infantry and 1 wizard? It is a lot of balance issues like that that concern me. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas Rittinghaus Sent: Sunday, October 26, 2014 3:12 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] some suggestions for age of warlords Hi, i haven't played through all maps in age of warlords but have some suggestions wich could be added if they aren't implemented already: - the ability for you and the enemy to set up different kinds of trabs. - some places were you or the enemies can be hidden to start a surprising attack. Trees, rocks, caves or something like this could be used for such things. - Using objects as baricades so that enemy units have to destroy them or to move them away in order to get to you. - The ability to attack in groups, i mean not to give an order to only one unit but to a group of units so they can attack at the same time. Maybe that could extend the strategic possibilities even more. What do you think? Only a few ideas that come to my mind. Best regards Niklas