Doesn't counter attack already do that?
It's been ages since I've looked at it but I thought it already has that.
On 12/23/16, Keith <keithwipf1@xxxxxxxxx> wrote:
Oops, I axadently sent that message before I finished it.
Could someone make a custom random_damage script that, if certain
effects are on the target, will do damage to a different point.
There are also scripts I would like to have, like this one.
create_copy bool: This script generates a copy of the target unit.
create_copy_spawn_at_source_tile bool: Indecates that the new copy
should spawn at the casters tile rather then the targets tile.
create_copy_keeps_effects bool: Indecates weather the copy will have
all the effects the old unit had
create_copy_keeps_items bool: Indecates weather the copy has all the
items in there inventory that the target had.
create_copy_keeps_equipment bool: Indicates that the new copy should
have all the equipment equipped that the old unit had.
create_copy_team int: what team the new copy belongs to: can be a random
number.
create_copy_success_sound string: a sound that plays when a unit is
successfully
create_copy_message string: says a message when a unit is successfully
copied.
create_copy_works_on_fail bool: means that the unit will be copied only
if the skill fails.
counter_attack_random_damage string: when countering, does damage to a
random point: the format would be
PointMame|DamageType/PointName2|DamageType
Could someone produce these scripts? some would be very useful.
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