[ian-reeds-games] scripts

  • From: Keith <keithwipf1@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 23 Dec 2016 19:19:12 -0600

Oops, I axadently sent that message before I finished it.

Could someone make a custom random_damage script that, if certain effects are on the target, will do damage to a different point.

There are also scripts I would like to have, like this one.

create_copy bool: This script generates a copy of the target unit.
create_copy_spawn_at_source_tile bool: Indecates that the new copy should spawn at the casters tile rather then the targets tile.
create_copy_keeps_effects bool: Indecates weather the copy will have all the effects the old unit had
create_copy_keeps_items bool: Indecates weather the copy has all the items in there inventory that the target had.
create_copy_keeps_equipment bool: Indicates that the new copy should have all the equipment equipped that the old unit had.
create_copy_team int: what team the new copy belongs to: can be a random number.
create_copy_success_sound string: a sound that plays when a unit is successfully
create_copy_message string: says a message when a unit is successfully copied.
create_copy_works_on_fail bool: means that the unit will be copied only if the skill fails.

counter_attack_random_damage string: when countering, does damage to a random point: the format would be PointMame|DamageType/PointName2|DamageType

Could someone produce these scripts? some would be very useful.

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