[ian-reeds-games] Re: script request - custom message on skill usage, applied unit effect, unit triggering tile effect

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 17 Oct 2013 09:44:22 +0800

Hi Craig

 

That's awesome. Maybe Ian would consider adding the ability to remove the
game announcements as concern about using the custom messages is that it
generates too much verbiage. 

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
Sent: Thursday, October 17, 2013 6:25 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: script request - custom message on skill
usage, applied unit effect, unit triggering tile effect

 

Hi Victorious,

I can answer, but you won't like it all. Regarding replacing, no.
Unfortunately we can't overwrite the inbuilt game announcements. Not always
necessarily a bad thing, if Ian wanted to introduce localisation (outputting
to other languages) this is what makes it possible. However, this also means
you can't have your own custom flavour textin its place. 

What we scripters can do is announce some text after a skill is performed /
an effect is applied, but that will just be announced after the normal
announcements. So that bit is possible and quite easy. I wrote some code in
my updated scripts which will make it really easy to do that as a flag for
my upcoming shuffle around, if you'd like a flag to do that.

Sorry it's not quite the answer you were hoping for,

Craig

On 16/10/2013 08:03, Victorious wrote:

Hi scripters

 

Just as it says on the tin - how difficult would it be to make a script that
either replaces the game's message or is spoken before/after the game's
default message in the following situations:

1. skill usage: Have it replace the default message completely for e.g air
mage uses wind wall at (6, 2) to A swirling wall of air forms at (6, 2). Or
air mage uses air blast at (6, 1), Evil orc takes 10 damage to A blast of
air nearly knocks the evil orc at (6, 1) off its feet, causing 10 damage.

2. skill usage: Have it be announced before/after the game's default message
e.g air mage uses wind wall at (6, 2). The currents of air intensify to form
a swirling wwall of air.

3. effect being triggered e.g Pain racks xxx's's body as the acute poison
courses through its body causing 25 damage.

4. Unit stepping on tile with an effect e.g an evil orc moves to (6, 2). The
swirling wall of air sends an evil orc flying, causing 20 damage as it hits
the ground, hard.

 

Victorious

 

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