[ian-reeds-games] Re: question about toggle team

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 23:28:54 +0200

Yeah it used to be so rare, in the old warlords there would
occasionally be problems with the upgrading units, mostly if two units
were on the same tile. If I had a light infantry and light cavalry
together and on AI controlled and the infantry would upgrade I could
for example find the next turn that there is a light infantry, and an
elete light infantry called horse 1. Or I would even have an elete
archer and a catapult, and when the catapult upgraded by itself under
AI control I would get a catapult and an elete catapult called
bowman1. It was always like the upgrading unit tried to change
anything else into the upgraded version even though when you do it
that's impossible to do. My favorite case was on Allies and Axis, when
I built a watch tower ontop of the minataur building and set it to AI,
after a while I just had a watch tower and fortified watchtower on
that tile. Fortunately by then I had recruited a bunch of their units,
but that still sucked.
But I found this is pretty reproduceable with the warden, just place
the enemy warden on the same tile as any other enemy unit/structure,
like an inn for example, surround it with your units, and let the
warden go invisible and visible a few times; it'll turn the inn into
whatever it's trying to change into eventually. Just duplicating
itself with no other units around was much more rare, but it does
happen.

On 10/15/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> I believe you. I never saw it myself when the computer controlled the
> warden, but I am sure it happened down the line. In fact, another map pack
> maker Jarek was saying this problem existed, but at the time,  it was so
> rare on what I played that it seemed just a fluke and not the norm.
> Now I understand where he was coming from a lot better.
>
> al
>
>
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
> Sent: Monday, October 14, 2013 11:24 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: question about toggle team
>
> I've seen the warden duplicate itself when it is controlled by the enemy,
> put an enemy warden on your test map and let it go visible and invisible a
> few times, I've found it'll duplicate eventually. I think it might be a bug
> in the transform script. Hopefully when Ian returns and helps Craig finish
> his script flags this problem will be fixed.
>
> On 10/15/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> Hi Zak,
>> I am actually trying that, although currently not with another team. I
>> just wanted to see it in action before committing.
>> My problem right now is that  when the points dictating whent eh unit
>> "rebels" reaches zero, the unit does change, but also duplicates. This
>> is very strange behavior, since this does not work like this for the
>> structures that a player can place which get converted to their evil
>> version.
>>
>> The warden is also not affected, as is a second unit called a wraith
>> and fades in and out of the ethereal polain.
>> Yet, on a second attempt with a unit to copy the warden, I practically
>> left the unit (which was the rogue) and it did the same thing, while
>> the warden still remained not a problem.
>>
>> Somewhere there is just one thing that seems to make the difference
>> but for the life of me I can't figure it out.
>>
>> al
>>
>>
>>
>>  -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak
>> Claassen
>> Sent: Monday, October 14, 2013 6:57 PM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: question about toggle team
>>
>> Maybe you could use the transform script to change it into a fourth
>> team which is enemies with both teams 1 and 2. That way it would
>> attack the enemy without becoming one of your units.
>>
>> On 10/14/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>> Hi Craig,
>>> Maybe you explained this already, but I can't remember. So if I
>>> already asked I apologize.
>>>
>>> I was just wondering if some  argument could be added to toggle team
>>> and toggle team effect that might change it a little.
>>>
>>> I was thinking about how you got the team argument for the change
>>> unit that transforms after death.
>>> I guess my question is , is it possible to make an argument, or
>>> actually two arguments, if possible?
>>>
>>> I guess one would be like the team argument, where you can just
>>> number the team you want. The second one is an argument for self
>>> effects. For games with only two teams, player and computer, could
>>> there be some kind of argument that takes the self casters team into
>>> account and just switches sides? It wouldn't work for maps with more
>>> then the initial 3 teams, but it would be very useful.
>>>
>>> For instance, I am working on a drow faction that has some slave
>>> combat units.
>>> It has a "threaten" skill which beats the units into doing more, but
>>> it randomly costs points that affect the "mood" of the unit.
>>> Once it reaches that threashold, the hope was that the unit would
>>> "switch"
>>> sides and start attacking the  previous owner of the unit.
>>>
>>> The big problem is that I can't pick a team for the unit to toggle
>>> into or even change into since the factions are designed to be
>>> playable by both players or the computer, or even the same drow
>>> against each other player versus computer.
>>>
>>> So some kind of simple switch would be awesome.
>>> I hope all that made some kind of sense. I am not good at describeing
>>> this stuff. Also, I just can't remember if you said this kind of
>>> thing was possible or not. I know with the version 10 of the files is
>>> causeing some issues  apparently as well with scripts so I am not
>>> sure where to go from this point on the matter.
>>> Thanks for reading at least!
>>> al
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Jesus Christ of Nazareth 33AD
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
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