[ian-reeds-games] Re: question about toggle team

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 15 Oct 2013 00:57:26 +0200

Maybe you could use the transform script to change it into a fourth
team which is enemies with both teams 1 and 2. That way it would
attack the enemy without becoming one of your units.

On 10/14/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hi Craig,
> Maybe you explained this already, but I can't remember. So if I already
> asked I apologize.
>
> I was just wondering if some  argument could be added to toggle team and
> toggle team effect that might change it a little.
>
> I was thinking about how you got the team argument for the change unit that
> transforms after death.
> I guess my question is , is it possible to make an argument, or actually
> two
> arguments, if possible?
>
> I guess one would be like the team argument, where you can just number the
> team you want. The second one is an argument for self effects. For games
> with only two teams, player and computer, could there be some kind of
> argument that takes the self casters team into account and just switches
> sides? It wouldn't work for maps with more then the initial 3 teams, but it
> would be very useful.
>
> For instance, I am working on a drow faction that has some slave combat
> units.
> It has a "threaten" skill which beats the units into doing more, but it
> randomly costs points that affect the "mood" of the unit.
> Once it reaches that threashold, the hope was that the unit would "switch"
> sides and start attacking the  previous owner of the unit.
>
> The big problem is that I can't pick a team for the unit to toggle into or
> even change into since the factions are designed to be playable by both
> players or the computer, or even the same drow against each other player
> versus computer.
>
> So some kind of simple switch would be awesome.
> I hope all that made some kind of sense. I am not good at describeing this
> stuff. Also, I just can't remember if you said this kind of thing was
> possible or not. I know with the version 10 of the files is causeing some
> issues  apparently as well with scripts so I am not sure where to go from
> this point on the matter.
> Thanks for reading at least!
> al
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> Jesus Christ of Nazareth 33AD
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