Maybe you could use the transform script to change it into a fourth team which is enemies with both teams 1 and 2. That way it would attack the enemy without becoming one of your units. On 10/14/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hi Craig, > Maybe you explained this already, but I can't remember. So if I already > asked I apologize. > > I was just wondering if some argument could be added to toggle team and > toggle team effect that might change it a little. > > I was thinking about how you got the team argument for the change unit that > transforms after death. > I guess my question is , is it possible to make an argument, or actually > two > arguments, if possible? > > I guess one would be like the team argument, where you can just number the > team you want. The second one is an argument for self effects. For games > with only two teams, player and computer, could there be some kind of > argument that takes the self casters team into account and just switches > sides? It wouldn't work for maps with more then the initial 3 teams, but it > would be very useful. > > For instance, I am working on a drow faction that has some slave combat > units. > It has a "threaten" skill which beats the units into doing more, but it > randomly costs points that affect the "mood" of the unit. > Once it reaches that threashold, the hope was that the unit would "switch" > sides and start attacking the previous owner of the unit. > > The big problem is that I can't pick a team for the unit to toggle into or > even change into since the factions are designed to be playable by both > players or the computer, or even the same drow against each other player > versus computer. > > So some kind of simple switch would be awesome. > I hope all that made some kind of sense. I am not good at describeing this > stuff. Also, I just can't remember if you said this kind of thing was > possible or not. I know with the version 10 of the files is causeing some > issues apparently as well with scripts so I am not sure where to go from > this point on the matter. > Thanks for reading at least! > al > > > > > > > > > Jesus Christ of Nazareth 33AD > > > > >