Hi Craig, Maybe you explained this already, but I can't remember. So if I already asked I apologize. I was just wondering if some argument could be added to toggle team and toggle team effect that might change it a little. I was thinking about how you got the team argument for the change unit that transforms after death. I guess my question is , is it possible to make an argument, or actually two arguments, if possible? I guess one would be like the team argument, where you can just number the team you want. The second one is an argument for self effects. For games with only two teams, player and computer, could there be some kind of argument that takes the self casters team into account and just switches sides? It wouldn't work for maps with more then the initial 3 teams, but it would be very useful. For instance, I am working on a drow faction that has some slave combat units. It has a "threaten" skill which beats the units into doing more, but it randomly costs points that affect the "mood" of the unit. Once it reaches that threashold, the hope was that the unit would "switch" sides and start attacking the previous owner of the unit. The big problem is that I can't pick a team for the unit to toggle into or even change into since the factions are designed to be playable by both players or the computer, or even the same drow against each other player versus computer. So some kind of simple switch would be awesome. I hope all that made some kind of sense. I am not good at describeing this stuff. Also, I just can't remember if you said this kind of thing was possible or not. I know with the version 10 of the files is causeing some issues apparently as well with scripts so I am not sure where to go from this point on the matter. Thanks for reading at least! al Jesus Christ of Nazareth 33AD