Hi. Thank you very much for your feedback. Yeah I might make a open door skill later on. My plan was to make the doors not to dessapear so you both can open and close the doors again, which can be used to block the enemy for one turn. But I don’t know how to make the door to stay as an opened door, and not dessapear when it has been opened. any clue on how to do this would be very welcome. Regarding the attacks: I’m trying to make it quite realistic, which is the reason for the random damage. If you attack someone in the real life, the damage will also be random, depending on how you hit someone. Not that I’ve tried that though. Lol. Some of the characters do have more turns than the soldiers, and one of the characters do even have more powerful attacks as well, so the characters do have some advantages. There are so many strategies you can use to defend yourself, which is the reason for I gave both the enemies and the friendly characters that many turns. There are many things you can hide behind if you plan your turns good enough. More feedback would be very much apreciated. Best regards Søren. Den 12/07/2014 kl. 21.45 skrev shaun everiss <sm.everiss@xxxxxxxxx>: > Hi slj. > Well the map is good however your players should have the skills to open the > doors rather than destroy them. > Next the enemy shouldn't have so many attacks I was able to kill 3 soldiers > with 2 chars before the rest were killed off. > Its a good idea and concept for a game and it sertainly fits with the current > world situation. > >