[ian-reeds-games] Re: protect the house

  • From: Søren Jensen <slj@xxxxxxxxxxxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 14 Jul 2014 15:23:21 +0200

Hi.

Thank you very much for your feedback.
Yeah I might make a open door skill later on. My plan was to make the doors not 
to dessapear so you both can open and close the doors again, which can be used 
to block the enemy for one turn. But I don’t know how to make the door to stay 
as an opened door, and not dessapear when it has been opened. any clue on how 
to do this would be very welcome.

Regarding the attacks:
I’m trying to make it quite realistic, which is the reason for the random 
damage. If you attack someone in the real life, the damage will also be random, 
depending on how you hit someone. Not that I’ve tried that though. Lol.
Some of the characters do have more turns than the soldiers, and one of the 
characters do even have more powerful attacks as well, so the characters do 
have some  advantages. There are so many strategies you can use to defend 
yourself, which is the reason for I gave both the enemies and the friendly 
characters that many turns. There are many things you can hide behind if you 
plan your turns good enough.

More feedback would be very much apreciated.

Best regards Søren.

Den 12/07/2014 kl. 21.45 skrev shaun everiss <sm.everiss@xxxxxxxxx>:

> Hi slj.
> Well the map is good however your players should have the skills to open the 
> doors rather than destroy them.
> Next the enemy shouldn't have so many attacks I was able to kill 3 soldiers 
> with 2 chars before the rest were killed off.
> Its a good idea and concept for a game and it sertainly fits with the current 
> world situation.
> 
> 


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