Probably not, though I'm not sure what happens if you have many of them in the default flags file. My pack currently has 70 points, but a lot of them are special use cases. -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson Sent: Tuesday, April 22, 2014 11:28 AM To: ian-reeds-games@freelist Subject: [ian-reeds-games] points question For any map makers out there. I am wondering if a multitude of points can cuase lag in the game? I got about forty, and that is bound to double, and most are in the default unit flags file, but I wonder if it will stop the lag if I cut that down.or maybe the points should all be handled by the units int heir separate files instead? I was just wondering if this might be the problem, or if it might still be a map size thing. I got about a quarter of a 50x50 map filled in and the rest is totally blank of anything. Thanks, al "The truth will make you free" Jesus Christ of Nazareth 33AD