[ian-reeds-games] Re: points question

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 22 Apr 2014 13:02:29 +0800

Probably not, though I'm not sure what happens if you have many of them in
the default flags file. My pack currently has 70 points, but a lot of them
are special use cases.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Allan Thompson
Sent: Tuesday, April 22, 2014 11:28 AM
To: ian-reeds-games@freelist
Subject: [ian-reeds-games] points question

For any map makers out there.
I  am wondering if a multitude of points can cuase lag in the game?
I got about forty, and that is bound to double, and most are in the default
unit flags file, but I wonder if it will stop the lag if I cut that down.or
maybe  the points should all be handled by the units int heir separate files
instead? 

I was just wondering if this might be the problem, or if it might still be a
map size thing.  I got about a quarter of a 50x50 map filled in  and the
rest is totally blank of anything.

Thanks,
al

"The truth will make you free"
Jesus Christ of Nazareth 33AD





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