[ian-reeds-games] Re: number and name script updated

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 27 Oct 2014 17:14:49 -0400

Wow!  This is pretty cool. Thanks for doing that.
I think I use abi's script for my star wars map pack so I will like to try
it on that. 

I do have a question though. The humans and terrans both have units that can
upgrade to better units. How will this  react to that? 

al 

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh
Sent: Monday, October 27, 2014 4:25 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] number and name script updated

Hi guys! Back in the really really old days of Warlords Allan Thompson used
a version of Abigail Prescott's number and name script to help us
scatterbrained players to keep track of the dozens of units we were
recruiting. After Ian depricated the old event style in favor of the script
flag system, he took them out. I decided that this just wouldn't do and
updated the number and name script to use script flags. I decided to release
this now, because I just played fire of the oceans today and the author of
that pack uses the number and name thing with the old event style, which Ian
is wanting to deprecate. Since there aren't too many skills in there right
now, I thought it would be good to release the script flag version before
you have to change all of those lines around. I was going to release it
along with a modified version of Age of Warlords that used the number and
name thing, but I decided to rush the release for that reason.
The link is
https://dl.dropboxusercontent.com/u/8252087/Abigail%20Prescott.zip

Usage:
in the script flags section of any skill use the following two script flags
to enable summoning of units with numbering.
summon_with_number human_light_cavalry
unitname horsemen

where human_light_cavalry is the name of the unit to be summoned, make sure
that you use underscores here. Horsemen is the name that will be used to
label the units, along with the name of the structure they came from, if it
exists. So if you had a settlement named New York, and you used a recruit
light cavalry skill with these script flags, you would get a unit called new
York Horsemen 1, and numbers would go subsequently from there.
There is a bug where, if units die, it will repeat numbers so you might have
more than one unit numbered 3 or 4 of the same type. I really have no idea
how to fix this, because of the way the units are counted. Maybe someone
could do something about it? But that should help us all stay organized when
dealing with scores of units.



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