[ian-reeds-games] Re: movement cost mod problem

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 1 Sep 2013 03:52:51 -0400

I noticed this problem too. To put it in a different way, if you attach a cost mod flag to a skill, like move_movement_cost_mod=2, it acts like the flag doesn't exist. If you take away the skill name, it works. Fix it soon.


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