I’ve posted another minor update to tomb robber. I forgot to give the blessed axe of fire giant might a range, so you couldn’t actually win the game. That’s fixed now. Also, all of the unique giants, like the advisor, marksman and the treasure warden have defeat text. And battling the stone hydra statue was ridiculously easy. I think I need to give its ranged abilities a bit more range, because I was able to throw arrows at it, and retreat out of range, without suffering any damage at all. I think it can smokescreen on tiles now, so that should make things a bi harder. Tell me how it is. I’ve also made it so only the giant hybrid waits till enemies are in sight. This should make it easier on you because you no longer have to walk into an enemy’s range to start fighting, and it will come to you if it can. But for some of the tougher enemies things might be a bit harder. See if you like it. Anyway, have fun with tomb robber! The link is the same as always. https://dl.dropboxusercontent.com/u/8252087/tomb%20robber.zip Now, a rather less joyful piece of news... And here’s an error I just got Hi, After loading a saved game, and click return to map selection men, I get this error message: --------------------------- --------------------------- An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx. System.ArgumentNullException: Value cannot be null. Parameter name: key at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Game.MapMenu.Enter(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\MapMenu.cs:line 16 at Game.StateMachine`1.EndChangeState() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 55 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 39 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 180 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 211 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK ---------------------------