[ian-reeds-games] Re: major effects script update

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 21 Mar 2015 12:03:55 +0800

The sad thing is that even though I created these scripts, I also have
trouble sometimes figuring out how and which ones to use to do something. It
does get a lot easier with usage practice.

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, March 21, 2015 3:03 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: major effects script update

Damn, I'm having trouble wrapping my head around some of these.
That'll probably be fixed with experimentation though.
I'll definitely find at least some of these to be useful. Thanks for the
spider web example, that's one I was already somewhat contemplating.

On 3/20/15, Victorious <dtvictorious@xxxxxxxxx> wrote:
> Hi All
>
>
>
> Here are the changes for my latest script release 
> <https://dl.dropboxusercontent.com/u/2138237/tb/victorious%27s%20tb%20
> script
> s.html>
>
> . lifted the restrictions on effect lists that can be used with 
> numerous flags (thanks Craig for making the needed TB changes)
>
> . Fixed bugs in source_effects_on_remove causing it to remove effects 
> instead of applying them.
>
> . Added 6 new flags for applying or removing effects from the source 
> unit/tile in response to effect application or removal.
>
> . Added replace_occupants_effects flag, which does mass effect 
> replacements for all occupants of a tile
>
> . Added preliminary support for effects_on_entry and 
> remove_effects_on_entry flags on tile effects. This flag respects 
> not_affect_flying flags set on the tile effect.
>
>
>
> Hope that these scripts are proving useful for someone. This is a fairly
> large update, so let me know if anything breaks.
>
>
>
> Victorious
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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