[ian-reeds-games] major direct sound error

  • From: Kyle Davis <kyles.supernova@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 10 Nov 2015 16:15:40 -0800

i have gotten another update for the windows 7 operating system and i now have more sound problems one is that certain sounds gets a blip and or tick sound at the beginning of the playback and the music's volume temporarily drops along with other sounds that might be playing. i have also gotten this error
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An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx.
Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

at Ian.DSAudio.Play() in C:\Data\Recent\Games\Sound\DSAudio.cs:line 53

at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 185

at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 147

at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 95

at Ian.TBStartup.<InitWorld>b__c(String p1, String& p2) in C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 173

at Ian.GameSoundContext.PlayRandom(String name, String& randName) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 100

at Ian.GameSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\GameEngine\GameSoundContext.cs:line 92

at Ian.AP.PlayActionSound(SkillOrItemBase soib, Unit curUnit, Tile target, Boolean success, Boolean playForAllPlayers) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 453

at Ian.AP.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit targetUnit, Tile target, Item item, Boolean speakAsync, Boolean suppressSpeech, Boolean announceCoords, Boolean receivedFromServer, Boolean suppressSound) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 148

at Ian.AP.StartCast(Unit curUnit, SkillOrItemBase soib) in C:\Data\Recent\Games\TacticalBattle\ActionPerformer.cs:line 41

at Ian.Battle.HandleUnitAction(Unit u, TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 332

at Ian.Battle.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 161

at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179

at System.Windows.Forms.Timer.OnTick(EventArgs e)

at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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OK
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i am wondering what is causing this error.

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