[ian-reeds-games] Re: latest maps?

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 15 Oct 2014 15:30:06 -0400

Oh, ok then. Thanks for the info!

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh Kennedy
Sent: Wednesday, October 15, 2014 12:02 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: latest maps?

the game is available from the valve corporation steam store for sighted people.

On 10/15/2014 11:28 AM, Allan Thompson wrote:
> Oh, sounds interesting. Is this a Mud or an independent accessible game?
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh 
> Kennedy
> Sent: Wednesday, October 15, 2014 10:53 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: latest maps?
>
> description of dota2.
>
> A game of Dota 2 in progress. A team coordinates a defense alongside 
> departing allied creeps.
> Dota 2 is a multiplayer online battle arena game; its gameplay focuses on 
> combat in a three-dimensional environment, presented from an oblique 
> high-angle perspective. The player may command a single controllable 
> character called a "Hero", which is chosen from a selection pool of 108.[8] 
> Each Hero begins the match at level one but may become more powerful by 
> accumulating experience through combat, thereby leveling up.
> With every level gained—the maximum is twenty-five—the player may 
> either select a new ability for their Hero to learn or enhance their 
> general statistics. The Hero's methods of combat are influenced by 
> their primary property – Strength, Agility, or Intelligence.[9] Dota 2 
> features a host of items, which the player may store in a small 
> inventory. Said items may be acquired predominantly through purchase 
> by gold, the in-game currency. Items vary in function: some enhance 
> the statistics of a Hero, while others grant additional abilities. The 
> player automatically receives small increments of gold continuously, 
> though they can obtain more by destroying enemies. Killing non-player 
> characters grants gold only to the player who lands the final blow, 
> whereas killing enemy Heroes grants gold to the player's nearby allies 
> as well. Destroying Towers or killing Roshan gives gold to all players 
> on the team. "Denying" is a feature of the game where players inhibit 
> the enemy's ability to accumulate gold and experience by killing an 
> allied unit or destroying an allied structure before the enemy can do 
> so.[10] Each match of Dota 2 takes place on a functionally symmetrical 
> map that features the strongholds of two warring factions, the Radiant 
> and the Dire. The Radiant is based at the southwest corner of the map, 
> while the Dire is based at the northeast corner; the two sides are 
> divided by a river that runs perpendicular to the central lane. These 
> factions are defended by up to five players each, and are pitted 
> against one another to compete as the defenders for their respective 
> Ancient. In each stronghold is a critical structure called the 
> "Ancient", a fountain that provide health and lesser structures. These 
> bases are connected by three paths, referred to as "lanes" – two run 
> parallel with the edges of the map, while one runs directly between 
> the two bases. The lanes are guarded by defensive Towers, as well as 
> autonomous characters called "creeps", which periodically spawn in 
> groups and traverse the lanes, attacking enemies they encounter.[11] 
> Featured across the map are hostile characters referred to as 
> "neutrals", which are not aligned to either faction and are primarily 
> located in the forests. Located in a tarn on the northeast side of the 
> river is a "boss" called "Roshan", who typically requires multiple 
> team members to kill and drops powerful items.[12] Dota 2 features a 
> variety of seasonal events, which provide players with the option of 
> playing the game with special game modes that alter the aesthetics and 
> objectives. With the seasonal event game modes, the central focus of 
> the game shifts away from the standard battle composition, in order to 
> focus on new objectives central to the seasonal events.[13] So far, 
> there have been three seasonal events: the Halloween-themed Diretide 
> event,[14] the Christmas-themed Frostivus event,[15] and the New Bloom 
> Festival, which celebrates the coming of spring.[16]
>
> On 10/15/2014 9:12 AM, Allan Thompson wrote:
>> I assume you mean in game menu items, rather then in  the map packs 
>> themselves?
>>
>> What is dota2? I heard of lotr.
>>
>> I did take a look at that dragon unpacker thing, but I could never make it 
>> work. I finally just gave up on it.
>> Perhaps you could provide sound packs of some lotr games? It would go a long 
>> way to actually looking into building an lotr map pack. Inever got to play 
>> any of the lotr wargames when I was sighted, which I regret quite a bit.
>>
>> al
>> al
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh 
>> Kennedy
>> Sent: Wednesday, October 15, 2014 8:20 AM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: latest maps?
>>
>> ah well so far from what I've played they're quite good. two recommendations 
>> though. I wish we could choose to either play as the good team or the evil 
>> team or the neutral team. and 2. to be able to customise the there are items 
>> on this square notification sound. and 3.
>> to be able to play online either friend against friend or good team against 
>> evil team. then we could have a dota2 map, lord of the rings, and so on. you 
>> can use the accessible dragon unpacker app to rip sounds from many sighted 
>> people's video games.
>>
>>
>> On 10/15/2014 12:01 AM, Allan Thompson wrote:
>>> Actually, I wouldn't mind feedback on the maps already made, lol.
>>>
>>> al
>>>
>>> -----Original Message-----
>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Josh 
>>> Kennedy
>>> Sent: Tuesday, October 14, 2014 10:52 PM
>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>> Subject: [ian-reeds-games] latest maps?
>>>
>>> hi I have all the maps that come with tacticle battle 2.0. are there any 
>>> beta maps on this list that people are making that I can test out and give 
>>> feedback on?
>>>
>>>
>>>
>>>
>>
>>
>
>
>





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