[ian-reeds-games] Re: kobold lair

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 17 Aug 2013 10:42:07 -0400

I could probably cut out 12 units items, maybe that will help as well?

al

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ian Reed
Sent: Saturday, August 17, 2013 9:14 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: kobold lair

 

So it sounds like the high number of items is still causing a problem.  *sigh*
I'd appreciate a game save for when the game is acting slow.

Thanks,
Ian Reed

On 8/17/2013 5:32 AM, Carlos Macintosh wrote:

I played through map 3 to chec out the speed improvements. And I they are 
indeed noticeable. I got into the king room with the pit. All I have to say is 
I love holy weapon. Unfortunately those elite kobold archers could shoot so far 
that the dwarf barb and the wizard both died. THere wasn’t really much I could 
do to stop it because of the pit. I managed to levitate my cleric and warrior 
over the pit, but when the wizard died they were stranded. Lucily my cleric was 
able to help by casting holy weapon from the protection of the pit, and 
destroyed the archers and the champion. Now here’s the funy part. The king 
decided to go for the warrior and the cleric over the pit, but wasn’t flying. 
He lost 91 health walking through the pit. I put a holy weapon in his way so 
that he couldn’t smash my cleric and warrior, so, seeing his way was blocked, 
he walked over the pit again and died. UNfortunately, I couldn’t get his items 
because my mage was dead and they were in the pit. I never anaged to get to the 
shaman because I think all the items on the ground were slowing down the game 
or something. 

 

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