Lol, I never thought about a player baiting the throne room units into the pit room. I am going to put terrain limits on the king and whoever else. The scrolls and wand are really meant for those last rooms. I usually take the pit room slow, slowly picking offthe archers one at a time. I usually stagger them too if I can. Thanks for playing that. It helps a lot! al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh Sent: Saturday, August 17, 2013 7:33 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: kobold lair I played through map 3 to chec out the speed improvements. And I they are indeed noticeable. I got into the king room with the pit. All I have to say is I love holy weapon. Unfortunately those elite kobold archers could shoot so far that the dwarf barb and the wizard both died. THere wasn’t really much I could do to stop it because of the pit. I managed to levitate my cleric and warrior over the pit, but when the wizard died they were stranded. Lucily my cleric was able to help by casting holy weapon from the protection of the pit, and destroyed the archers and the champion. Now here’s the funy part. The king decided to go for the warrior and the cleric over the pit, but wasn’t flying. He lost 91 health walking through the pit. I put a holy weapon in his way so that he couldn’t smash my cleric and warrior, so, seeing his way was blocked, he walked over the pit again and died. UNfortunately, I couldn’t get his items because my mage was dead and they were in the pit. I never anaged to get to the shaman because I think all the items on the ground were slowing down the game or something.