Yeah, I agree. I have cut down on critters with items to the bare minimum. I got rid of the clothes for the characters. The bags of gold are useable and disappear after that, so I didn't bother. They were nothing more then flavor anyway. Too bad the items couldn't have a "garbage/trash" skill, like the useable once items , only the trash skill just "uses them" into nothingness. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh Sent: Saturday, August 17, 2013 2:05 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: kobold lair Nods, I can confirm that as I picked up more items, the game slowed down more and more. Especially the rogue, who did most of the item grabbing, who had like 35 items or something. Every time I took another item I felt a bit of lag but moving around din't really lag me. Though hearing the item noise got annoying. Which is why I stopped playing. Lol. I am not complaning about that though.