[ian-reeds-games] Re: inputquestion...

  • From: anthony <aluis.rivera25@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 19 Sep 2015 23:02:14 -0700

hey all. I got a few things to talk about. one is me working on a map pack,
totally a newb, so been looking at the create guide. at the moment I have been
playing with the get started pack and got things to do what I wanted them to
do. So just wanted to know, anyone interested in a medieval map pack? I have
ideas, but as I am a newb, how much of it will become rock and stone I still
don't know. but at the moment I am thinking of doing castle take over kind of
things. I hope to be able to do a siege, where that is the goal. another is the
basic defend your castle, and another on attacking other castles. let me know
your guys's oppinion on the map theme and any suggestions are gladly
appreciated.
and the question for which I put this email under this thread: is it possible
to have environmental consequences? such as attacking at night, will deminish
the amount a unit can see, or a storm there accuracy with weapons?

----- Original Message -----
From: Allan Thompson <allan1.thompson@xxxxxxx>
To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
Date: Monday, August 31, 2015 7:22 am
Subject: [ian-reeds-games] inputquestion...



Hi guys,
First off, I am seriously loving the new stuff from the latest update. It is
really good work.

I did have a question though. Is it possible to create a script that allows
a player to slot in a number?
For instance and example: how much gold do want to give to the bartender?
The thing is that I would like to be able to give a player the option to
transfer what they want thru 1 skill instead of having to make 5 different
skills with hard amounts. If it it isn't possible, that is fine. I wanted to
bring it up just in case.

Thanks,
al


"The truth will make you free"
Jesus Christ of Nazareth 33AD




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Download the latest dev version of Tactical Battle here:
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Download the latest dev version of Tactical Battle here:
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