[ian-reeds-games] Re: idea for blocking splash from skills

  • From: Kyle Davis <kyles.supernova@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2015 15:33:57 -0700

i am trying to but so far i hadn't gotten weapons balances set properly so far i am just experimenting with different features to determine what direction i should go
On 5/22/2015 1:30 PM, Allan Thompson wrote:

So that works then? What about using damage types to distinguish between
different splash attacks? I don’t know if that would work, but it would be neat
to find out if it did, grin.
Are you making a map pack too?

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Kyle Davis
Sent: Friday, May 22, 2015 2:54 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] idea for blocking splash from skills

i have a idea for maybe having a way to block splash from skills by use of
terrain like for instence if i had a bomb that explodes destroying anything
around the bomb for a 3 tile radius but if the bomb is next to a wall and a
unit is behind that wall the unit will be protected by the wall due to the wall
blocking the splash a course this will cause a problem with other splash skills
that create splash damage through other mediums like earthquakes or emps or
psychic splash and etceffects





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