[ian-reeds-games] Re: hopeful request

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 4 Nov 2015 14:21:44 -0700

I'm actually surprised this isn't available yet.

I have an idea you can try in the meantime, but I don't actually think
it'll work... You can try making a unit-based effect with the
impassable flag set on it. Again, I don't think it'll work because the
guide specifies tiles, but who knows. It would be useful if that were
to work on unit-based effects, anyway.


On 11/4/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

To the wondrous workers of mystical computer programming.
I was wondering if it was possible to allow a passive skill the impassable
flag. Currently there is no way to make this happen for a unit/structure
except to use a transform. I really don't want to make a hundred extra
units+ for a thing like this.
Thank you for your time and consideration.
Hopefully this isn't a hard thing to do.
al



"The truth will make you free"
Jesus Christ of Nazareth 33AD




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