It’s a pretty interesting concept, inspired by a strategy game by Aprone of the same name. I hope that this gets fixed – I would be interesting to see what comes of this. From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh Sent: Tuesday, November 12, 2013 10:01 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: help with map pack: health_inflict is not working! The monsters always walk down the same path. When their turn ends your towers attack them and try to kill as many as possible. I plan to have paths that pass by the same towr more than once so that there is strategy involved in placing your towers so they hit the monsters more than once as they jourey toward your base. There will be different monsters and each monster will travel at a unique speed and have a unique amount of hp. They may also have other powers, perhap regenerative abilities. Monsters can never negatively damage your toers, though.