[ian-reeds-games] Re: help with map pack: health_inflict is not working!

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 12 Nov 2013 10:04:50 +0800

It’s a pretty interesting concept, inspired by a strategy game by Aprone of the 
same name. I hope that this gets fixed – I would be interesting to see what 
comes of this.

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh
Sent: Tuesday, November 12, 2013 10:01 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: help with map pack: health_inflict is not 
working!

 

The monsters always walk down the same path. When their turn ends your towers 
attack them and try to kill as many as possible. I plan to have paths that pass 
by the same towr more than once so that there is strategy involved in placing  
your towers so they hit the monsters more than once as they jourey toward your 
base. There will be different monsters and each monster will travel at a unique 
speed and have a unique amount of hp. They may also have other powers, perhap 
regenerative abilities. Monsters can never negatively damage your toers, though.

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