[ian-reeds-games] Re: frt bonehead

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 18 Jul 2015 21:02:13 -0400

LOL, thanks for the laugh, guys. I appreciate it.

Al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Sharni-Lee Ward
Sent: Saturday, July 18, 2015 8:23 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: frt bonehead



You're not stupid. You're just human and humans are fallible. I forgot the
freaking |FLAGS line once. And I've failed to see the obvious solution to a
problem quite a few times.

From: allan1.thompson@xxxxxxx
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] frt bonehead
Date: Sat, 18 Jul 2015 05:56:15 -0400

I screwed this up. For some reason I thought when a terrain was replaced
that somehow the program remembered that and could switch it back to what
it
was originally. I was using one terrain call target to replace a number of
already existing terrain types.
So I made a unique terrain target tile for each type of terrain
replacement.
So yeah, I'm stupid. What else is new? Sigh.

Al

"The truth will make you free"
Jesus Christ of Nazareth 33AD





Other related posts: