Ok, I just did it again. It seems to have something to do with using the last grenade after using the heroic skill. I will be updating the zombie map shortly. I don't know if it has items or not. To recreate this, start the normal map. Get to the soldier. I threw two grenades doing splash damage on the medic and soldier. Then hit hot key O for the heroic skill, which will give you more actions. Take the last grenade and throw it int eh tile before the cop to the left of the soldier, making sure to just do splash damage on the cop, and that is when it crashed. Sorry I haven't had time to answer you about stuff, al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Allan Thompson To: ian-reeds-games@freelist Sent: Thursday, February 07, 2013 10:58 PM Subject: [ian-reeds-games] error I got this error while playtesting the zombie map with all the new items. I was using grenades the soldier had in the first round. I used two with no problem. Then I used the heroic skill giving back actions and the like. I tried my third grenade, and this one went off hitting with splash damage on the medic, then it crashed. The soldier had taken splash damage from an earlier grenade without any troubles. --------------------------- --------------------------- An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx. System.NullReferenceException: Object reference not set to an instance of an object. at Game.BattleAction.HandleEndOfPerformSkill(SkillOrItemBase soib, Unit curUnit, Tile t, Unit u, Boolean success, List`1 appliedEffects, List`1 splashAppliedEffects) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\BattleAction.cs:line 399 at Game.BattleAction.PerformSkill(SkillOrItemBase soib, Unit curUnit, Unit targetUnit, Tile target, Item item, Boolean speakAsync, Boolean suppressSpeech, Boolean announceCoords) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\BattleAction.cs:line 271 at Game.BattleAction.Process(World ent) in C:\Data\Recent\TacticalRPG\TacticalRPG\States\BattleAction.cs:line 45 at Game.StateMachine`1.Process() in C:\Data\Recent\TacticalRPG\TacticalRPG\StateMachine.cs:line 36 at Game.Form1.RunGameLoop(Boolean keyPressed) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 133 at Game.Form1.Form1_KeyDown(Object sender, KeyEventArgs e) in C:\Data\Recent\TacticalRPG\TacticalRPG\Form1.cs:line 150 at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK --------------------------- "The truth will set you free" Jesus Christ of Nazareth 33A.D.