[ian-reeds-games] Re: effect suggestion

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 6 Dec 2015 21:45:52 +0000

I think it's intentional (I haven't asked Ian though). But I think it was more for things that say, stunned you for a round while you regained stamina or something like that. Effects that were sort of like skills without usage weren't, I'm guessing, a foreseen use case.

I'm not sure how that would work in either the code or the effects file. But I'll note it down as something I can take a look at at some point.

On 14/11/2015 23:06, Allan Thompson wrote:

To the coding powers that be.
I am having a problem and I was hoping to offer a solution of some sort.

The issue is this:
I have a number of points that, when they reach zero, have an effect go off.
These effects have a duration of zero.
The problem is that they continually keep going off. Either when a unit
moves or each skill use and round.as long as the point remains zero, the
effect keeps happening. Iffrent duration ranges make no diffrnce.

I am not sure if this intended or a bug, but if it is intended, then could I
suggest a new flag for zero point effects with zero durations?

How about a "useable_once" flag, like items have. This would shoot the
effect off once at the zeroing of that point.
If the point goes above zero, the 1shot effect "resets" So if the point hits
zero again it goes off again the one time.

Thanks for reading
al
ill make you free"
Jesus Christ of Nazareth 33AD




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