[ian-reeds-games] Re: dungeon quest

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 27 Mar 2013 22:38:37 -0400

Hi Shaun,
Yes, it was a real bear to make. I understand what you are talking about and no 
worries.

That is my initial  goal, that the player with the right amount of gold gets 
tot he exit of the dungeon, before wandering monsters and other players can 
ambush them and stop it. I don't recommend playing the multiplayer map by 
oneself, for the player two units are highly organized and motivated to fight 
the big bad guys first before handling monsters in their cells whichI thought 
was strange, but it is what it is. 

I fear I am going to experience memory problems with this map too due to it's 
size, but in the end, I wanted input on it. If people thinks it sucks, then I 
won't bother with it anymore, know what I mean? Just trying to figure out where 
to divert my energies. 

al    


"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Wednesday, March 27, 2013 7:17 PM
  Subject: [ian-reeds-games] Re: dungeon quest


  wow this is a vary complex map.
  After struggling in the swamps all day yesterday and 
  having  issues  I am going away from audiogames for now but I will be 
  back.I will definately enjoy this thing, I wander what its single 
  player mode wuld be like.
  I think the end game should be when you finnish exploring the dungeon 
  and come  out
  obviously with gold, if you didn't have any but then you would be 
  able to find it so.


  At 10:50 AM 3/28/2013, you wrote:
  >Hi all,
  >I have been working on a map called Dungeon Quest.
  >It is based on a few fantasy board games I used to play when I was 
  >younger and sighted.
  >The biggest influence  was the one called Dungeon! by tSR, the 
  >company that created the Dungeons and dragon's franchise.
  >
  >The backstory is this:
  >A mad wizard was obsessed with portals into other dimensions. So he 
  >would open these portals, kidnap monsters and lock them up in his 
  >dungeon, for study later.
  >However, as time passed, he became more and more  insane with the 
  >need to find one portal in particular. Eventually his efforts were 
  >stopped by his own lust for power, and he perished by his own magics.
  >
  >The real problem, is that the dungeon is still full of all sorts of 
  >portals, and alot of them are unable to be stopped at all due to 
  >forbidding runes. Still others remain open and have let in elemental 
  >monsters of terrible power.
  >Due to the influx of monsters into the dungeon, they have broken out 
  >and wander the land doing all those monster things that monsters do best.
  >So, the king had a bright idea. He would hold a contest every year 
  >to send adventurers  intot he dungeon to clean house. They could 
  >kill and loot to their hearts desire. The one who comes back with 
  >the most gold is given the ultimate prize. Title, rank and lands.
  >
  >Therefore the player uses the units available to collect gold and 
  >steal all sorts of magical treasures.
  >
  >Currently  there is no way to officially end the game, the flag 
  >would be some kind of counter which would equal to a number of 
  >goldaquired. My very rough estimate is 10,000 but it might be too much.
  >
  >Players do not have to fight against each other, they can also 
  >assist in fighting the enemy in a cooperative way.
  >
  >There is six levels of monsters, plus special elementals, a banshee, 
  >a nymph, and a dragon. The gangrel is a strange fiendthat feeds off of pain.
  >The level of monsters is color coded:
  >level 1: red
  >level 2: purple
  >level 3: yellow
  >level4: green
  >level5: orange
  >level6: blue
  >
  >When a monster is killed, your character earns a number of random 
  >gold which is collected automatically. Items have to be taken up the 
  >usually way.
  >
  >The various characters have diffrent weapons that they use exclusively.
  >warriors/fighters use the longsword
  >paladins/crusaders use the warhammer
  >rogues/thiefs use the dagger
  >the elf uses a bow
  >the dwarf uses a battleaxe
  >and the wizard/sorceress uses quaterstaves.
  >
  >I am letting this out, mostly for help in player suggestions and 
  >criticism. I do plan on an ambush ability to allow players to attack 
  >each others gold supply, and a search skill which would find secret 
  >areas, but this hasnt been implemented yet.
  >Essentially, I want to find out if it sucks, or is boreing, or 
  >stupid, or whatever.
  >thanks, the link is below.
  >
  >
  
><https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip
  >
  >
  >
  >
  >
  >"The truth will set you free"
  >Jesus Christ of Nazareth 33A.D.


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