[ian-reeds-games] Re: dungeon quest

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 29 Mar 2013 11:57:32 -0400

Really?
I don't watch south park. maybe I heard that from somewhere.
I will have to change to hating the french.
Therefore, from now on, I blame the french. 

al

"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: shaun everiss 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Friday, March 29, 2013 6:24 AM
  Subject: [ian-reeds-games] Re: dungeon quest


  Oh man its to late at night for south park.
  the south park movie blamed canada for rood tv programs which 
  started  the us and canada having a big war.

  At 03:30 PM 3/29/2013, you wrote:
  >Your absolutely right, again I am not on the ball, lol.
  >I blame canada.
  >
  >al
  >"The truth will set you free"
  >Jesus Christ of Nazareth 33A.D.
  >----- Original Message -----
  >From: <mailto:sm.everiss@xxxxxxxxx>shaun everiss
  >To: <mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  >Sent: Thursday, March 28, 2013 9:50 PM
  >Subject: [ian-reeds-games] Re: dungeon quest
  >
  >allan that map downloader only includes the stable maps and not every
  >map is included.
  >essentually all maps that are with the game already one shot, toom
  >robber the gettingstarted redwall abby and kingdom at war, no betas
  >so if its not on the test page you don't get it in the map well
  >actually if its unstable as far as I think for now you d don't get it.
  >I am not sure eventually there needs to be a system where everything
  >on the beta page can be included but only a few maps are avalible.
  >
  >At 03:00 PM 3/29/2013, you wrote:
  > >Hi Shaun,
  > >I guess I am confused as well. The latest dev version of TB has a in
  > >game download option, so I assumed you downloaded it via the game.
  > >Here is the drop box link below for dungeon quest. Sorry about that.
  > >
  > ><<https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl. 
  > 
dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip
 
  >
  > >
  > >
  > >al
  > >
  > >"The truth will set you free"
  > >Jesus Christ of Nazareth 33A.D.
  > >----- Original Message -----
  > >From: 
  > <<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun 
everiss
  > >To: 
  > 
<<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  > >Sent: Thursday, March 28, 2013 9:36 PM
  > >Subject: [ian-reeds-games] Re: dungeon quest
  > >
  > >hmmm I am confused you never gave me a download, I just said the idea
  > >was interesting I never played the map.
  > >I am still waiting for it and in any case time is not on my side till
  > >some time tomorrow because some events are coming up that may or may
  > >not use up my night.
  > >
  > >At 05:00 AM 3/29/2013, you wrote:
  > > >Hi Shaun,
  > > >I am sorry for the confusion. I checked my copy of dungeon quest,
  > > >and I forgot to properly label the maps, so  it is my fault for
  > > >being so sloppy.
  > > >I changed their names and updated the map pack, but I don't think it
  > > >is something you got to download.
  > > >
  > > >The dungeon is the single player map. It has one main gate.
  > > >The second one says copy of  or something like that and that is the
  > > >multiplayer dungeon. It has 2 main gates for two diffrent players.
  > > >
  > > >So really, the single player map you should already have.
  > > >
  > > >Thanks for looking at it!
  > > >al
  > > >"The truth will set you free"
  > > >Jesus Christ of Nazareth 33A.D.
  > > >----- Original Message -----
  > > >From:
  > > 
  > 
<<<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun
 
  > everiss
  > > >To:
  > > 
  > 
<<<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  > > >Sent: Thursday, March 28, 2013 2:08 AM
  > > >Subject: [ian-reeds-games] Re: dungeon quest
  > > >
  > > >is the game ready for you to send me a private test or something so I
  > > >can buck round at it.
  > > >I have done a few  things and have nothing at all tonight though I
  > > >was planning to read my old holiday recordings as I really don't feel
  > > >like to much or play sod but really if you have the stuff I may
  > > >fiddle with it.
  > > >
  > > >At 03:38 PM 3/28/2013, you wrote:
  > > > >Hi Shaun,
  > > > >Yes, it was a real bear to make. I understand what you are talking
  > > > >about and no worries.
  > > > >
  > > > >That is my initial  goal, that the player with the right amount of
  > > > >gold gets tot he exit of the dungeon, before wandering monsters and
  > > > >other players can ambush them and stop it. I don't recommend playing
  > > > >the multiplayer map by oneself, for the player two units are highly
  > > > >organized and motivated to fight the big bad guys first before
  > > > >handling monsters in their cells whichI thought was strange, but it
  > > > >is what it is.
  > > > >
  > > > >I fear I am going to experience memory problems with this map too
  > > > >due to it's size, but in the end, I wanted input on it. If people
  > > > >thinks it sucks, then I won't bother with it anymore, know what I
  > > > >mean? Just trying to figure out where to divert my energies.
  > > > >
  > > > >al
  > > > >
  > > > >
  > > > >"The truth will set you free"
  > > > >Jesus Christ of Nazareth 33A.D.
  > > > >----- Original Message -----
  > > > >From:
  > > >
  > > 
  > 
<<<<mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun>mailto:sm.everiss@xxxxxxxxx>shaun
 
  >
  > > everiss
  > > > >To:
  > > >
  > > 
  > 
<<<<mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx>mailto:ian-reeds-games@xxxxxxxxxxxxx>ian-reeds-games@xxxxxxxxxxxxx
  > > > >Sent: Wednesday, March 27, 2013 7:17 PM
  > > > >Subject: [ian-reeds-games] Re: dungeon quest
  > > > >
  > > > >wow this is a vary complex map.
  > > > >After struggling in the swamps all day yesterday and
  > > > >having  issues  I am going away from audiogames for now but I will be
  > > > >back.I will definately enjoy this thing, I wander what its single
  > > > >player mode wuld be like.
  > > > >I think the end game should be when you finnish exploring the dungeon
  > > > >and come  out
  > > > >obviously with gold, if you didn't have any but then you would be
  > > > >able to find it so.
  > > > >
  > > > >
  > > > >At 10:50 AM 3/28/2013, you wrote:
  > > > > >Hi all,
  > > > > >I have been working on a map called Dungeon Quest.
  > > > > >It is based on a few fantasy board games I used to play when I was
  > > > > >younger and sighted.
  > > > > >The biggest influence  was the one called Dungeon! by tSR, the
  > > > > >company that created the Dungeons and dragon's franchise.
  > > > > >
  > > > > >The backstory is this:
  > > > > >A mad wizard was obsessed with portals into other dimensions. So he
  > > > > >would open these portals, kidnap monsters and lock them up in his
  > > > > >dungeon, for study later.
  > > > > >However, as time passed, he became more and more  insane with the
  > > > > >need to find one portal in particular. Eventually his efforts were
  > > > > >stopped by his own lust for power, and he perished by his own magics.
  > > > > >
  > > > > >The real problem, is that the dungeon is still full of all sorts of
  > > > > >portals, and alot of them are unable to be stopped at all due to
  > > > > >forbidding runes. Still others remain open and have let in elemental
  > > > > >monsters of terrible power.
  > > > > >Due to the influx of monsters into the dungeon, they have broken out
  > > > > >and wander the land doing all those monster things that
  > > monsters do best.
  > > > > >So, the king had a bright idea. He would hold a contest every year
  > > > > >to send adventurers  intot he dungeon to clean house. They could
  > > > > >kill and loot to their hearts desire. The one who comes back with
  > > > > >the most gold is given the ultimate prize. Title, rank and lands.
  > > > > >
  > > > > >Therefore the player uses the units available to collect gold and
  > > > > >steal all sorts of magical treasures.
  > > > > >
  > > > > >Currently  there is no way to officially end the game, the flag
  > > > > >would be some kind of counter which would equal to a number of
  > > > > >goldaquired. My very rough estimate is 10,000 but it might 
  > be too much.
  > > > > >
  > > > > >Players do not have to fight against each other, they can also
  > > > > >assist in fighting the enemy in a cooperative way.
  > > > > >
  > > > > >There is six levels of monsters, plus special elementals, a banshee,
  > > > > >a nymph, and a dragon. The gangrel is a strange fiendthat feeds
  > > > off of pain.
  > > > > >The level of monsters is color coded:
  > > > > >level 1: red
  > > > > >level 2: purple
  > > > > >level 3: yellow
  > > > > >level4: green
  > > > > >level5: orange
  > > > > >level6: blue
  > > > > >
  > > > > >When a monster is killed, your character earns a number of random
  > > > > >gold which is collected automatically. Items have to be taken up the
  > > > > >usually way.
  > > > > >
  > > > > >The various characters have diffrent weapons that they use 
  > exclusively.
  > > > > >warriors/fighters use the longsword
  > > > > >paladins/crusaders use the warhammer
  > > > > >rogues/thiefs use the dagger
  > > > > >the elf uses a bow
  > > > > >the dwarf uses a battleaxe
  > > > > >and the wizard/sorceress uses quaterstaves.
  > > > > >
  > > > > >I am letting this out, mostly for help in player suggestions and
  > > > > >criticism. I do plan on an ambush ability to allow players to attack
  > > > > >each others gold supply, and a search skill which would find secret
  > > > > >areas, but this hasnt been implemented yet.
  > > > > >Essentially, I want to find out if it sucks, or is boreing, or
  > > > > >stupid, or whatever.
  > > > > >thanks, the link is below.
  > > > > >
  > > > > >
  > > > > ><<<<<https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>ht 
  > tps>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https
  > > ://>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://
  > > > dl>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.
  > > > >
  > > >
  > > 
  > 
dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip>https://dl.dropbox.com/u/68028683/Dungeon%20Quest.zip
  > > > > >
  > > > > >
  > > > > >
  > > > > >
  > > > > >
  > > > > >"The truth will set you free"
  > > > > >Jesus Christ of Nazareth 33A.D.
  > > > >
  > > >
  > >
  >


Other related posts: