[ian-reeds-games] Re: critical bug - AI using skills that are useable on self only on other units

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 22 Mar 2014 14:00:24 -0400

Hi,

Thanks for the heads up on that.

 

We really need the opposite of not useable on flag, like a use only on flag,
cause it is a serious pain trying to do that for everything.

 

I don't recall Athlon is that a new one your making?

 

al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Victorious
Sent: Saturday, March 22, 2014 4:41 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] critical bug - AI using skills that are useable
on self only on other units

 

Hi All

 

When testing athlon's maps, I've seen the AI use a healing skill that is set
to self only on another unit that needed healing. This is the first time
that I've seen this behavior personally, but apparently it occurs in some of
Alan's maps when the AI uses the upgrade to xxx skills for structures. Just
wanted to raise the red flag so that map writers are aware, and can take the
necessary precautions e.g not_useable_on flags.

 

Victorious

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