I am trying to write scripts to use for tb.
On 29/07/17 1:44 PM, Allan Thompson wrote:
You mean your building your own game or scripting for map packs?
Sounds interesting though.
al
*From:*ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] *On Behalf Of *Keith
*Sent:* Saturday, July 29, 2017 11:25 AM
*To:* ian-reeds-games@xxxxxxxxxxxxx
*Subject:* [ian-reeds-games] Re: conquering redwall abby modern version
I am getting somewhere, but recently I decided to try scripting instead, and I'm having luck.
On 29/07/17 10:14 AM, Allan Thompson wrote:
It would be kind of impossible otherwise.
How is yours coming along?
al
*From:*ian-reeds-games-bounce@xxxxxxxxxxxxx
<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] *On Behalf Of *Keith
*Sent:* Saturday, July 29, 2017 10:29 AM
*To:* ian-reeds-games@xxxxxxxxxxxxx
<mailto:ian-reeds-games@xxxxxxxxxxxxx>
*Subject:* [ian-reeds-games] Re: conquering redwall abby modern
version
Wow, sounds like a gigaton of text files you are going to have to
get done, glad you have help.
On 28/07/17 1:43 PM, Allan Thompson wrote:
Actually, that was Carlos / KeyWasFull map pack. I just added
sounds to it. All of the game play was his. I just felt it
deserved some sounds to go with a great and fun map pack. He also made Tombrobber and others which you should check out.
Currently, Zak Claassen is helping me get the new warlords
map pack off the ground. Without his help, I don’t think it
could happen. The new warlords is going to be absolutely
huge. It has something like twenty five factions and chances
are there will be a few more before that is over. There is going to be some great new units as well as structures,
monsters and all sorts of new abilities.
*I also think I got a story line that will help thru the
first half of the maps in the new warlords, something which
the old warlords seriously lacked. *
**
*I am still slowly but surely working on Den, and I hope to finally get that done once this new warlords doesn’t
require some serious attention. The old saying, strike while
the metal is hot is a good analogy for how this is all
working for me so far. *
**
*al*
**
**
**
**
*From:*ian-reeds-games-bounce@xxxxxxxxxxxxx
<mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx>
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] *On Behalf Of
*Niklas Rittinghaus
*Sent:* Friday, July 28, 2017 8:04 AM
*To:* ian-reeds-games@xxxxxxxxxxxxx
<mailto:ian-reeds-games@xxxxxxxxxxxxx>
*Subject:* [ian-reeds-games] conquering redwall abby modern
version
Hi al,
i realy like the modern version of conquering redwall abby.
That was another surprise from you, thanks a lot for this. I
am already excited what the next thing will be wich you come
up with, if there is anything you’re working on at the moment.
I am enjoying each map pack from you. The same goes for keiths
map packs as well.
Best regards
Niklas