[ian-reeds-games] clone wars script flag error

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: "ian-reeds-games@freelist" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 23 Aug 2015 18:57:08 -0400

Here is the error I keep getting with my starwars map pack.
I got Abigail and keyswasfull scripts loaded lnormal. Am I the only one
getting this error?Maybe I am doing something wrong?


Didn't find a script flag summon_with_number for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

summon_with_number is not a valid script_flag name in Data for TB\Map
Packs\star wars the clone wars between shadows and darkness\Skills\launch
ark170 starfighter.txt on line 13
Didn't find a script flag unitname for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

unitname is not a valid script_flag name in Data for TB\Map Packs\star wars
the clone wars between shadows and darkness\Skills\launch ark170
starfighter.txt on line 14
Didn't find a script flag summon_with_number for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

summon_with_number is not a valid script_flag name in Data for TB\Map
Packs\star wars the clone wars between shadows and darkness\Skills\launch
droid commander starfighter.txt on line 12
Didn't find a script flag unitname for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

unitname is not a valid script_flag name in Data for TB\Map Packs\star wars
the clone wars between shadows and darkness\Skills\launch droid commander
starfighter.txt on line 13
Didn't find a script flag summon_with_number for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

summon_with_number is not a valid script_flag name in Data for TB\Map
Packs\star wars the clone wars between shadows and darkness\Skills\launch
droid starfighter.txt on line 13
Didn't find a script flag unitname for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

unitname is not a valid script_flag name in Data for TB\Map Packs\star wars
the clone wars between shadows and darkness\Skills\launch droid
starfighter.txt on line 14
Didn't find a script flag summon_with_number for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

summon_with_number is not a valid script_flag name in Data for TB\Map
Packs\star wars the clone wars between shadows and darkness\Skills\launch
jedi interceptor starfighter.txt on line 12
Didn't find a script flag unitname for file type skill
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String fileType,
String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 144
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 87
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 79
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 61
at Ian.Skill.HandleList(IHaveParserStuff ent, Skill obj, ParsedList pl)
in C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 99
at Ian.Skill.Parse10(IHaveParserStuff ent, ParsedList pl, String name,
Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 87
at Ian.Skill.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Skill.cs:line 44
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo mpi,
Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 255
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput)
in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 130
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 177
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg,
IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.Unsaf
eNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID,
Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:li
ne 65

unitname is not a valid script_flag name in Data for TB\Map Packs\star wars
the clone wars between shadows and darkness\Skills\launch jedi interceptor
starfighter.txt on line 13

"The truth will make you free"
Jesus Christ of Nazareth 33AD




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