Good work Allan. I would like try it, but i working on my medieval total war sory.
Jarek----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx> Sent: Wednesday, August 07, 2013 7:16 AM Subject: [ian-reeds-games] Re: bug with warlords
Hi Carlos, Thanks for the heads up. That was just a typo, of course. I just dropped the warlords into the box again. I added in some new structures that can be built. 1 is the watchtower, which is ai controlled. It shoots arrows at enemieswhen in range, etc. They can advance into fortified watchtowers, where theyshoot ballistas.There is the tabernacle, which can advance into the abbey, then the temple.It handles the recruitment of paladins and clerics, which are a support unit. Also it can heal at a short distance. The wizards tower has the wizards spells, can recruit a wizard, and cansummon a white dragon. I am not sure if I am going to keep it that way, butfor right now, I thought that would be fun to experiment with.Also added is the Keep. It is essentially a walled castle with a tower, and it can muster troops like light infantry and light cavalry. It is meant as astop gap between cities, more or less a force to police the wild areas in between. In the game it is a first defense against invaders. It also has ballistasThe last is the settler. This unit is able to build a settlement elsewhere.How I worked it so the computer wouldn't just put a settlement next to the originating city, was to make it so that everytime the settler moved, it gained a point of "build".After it accrues 12 build points, it can then use the build settlement. The only problem with the settlers is that they think they are a combat unit and will head towards the nearest enemy like the other units. So these, when aicontrolled, will be put in places that wouldn't normally be considered prudent, lol.During the life of the dwellings, the player can make up to two watchtowers,1 church, one wizard tower, 1 keep and one settler. I did it that way sothat the map wouldn't just fill up with structures, and also to make them something the player wants to protect, since they only have a finite number of them. Hopefully they will work alright. I haven't had time to really testthem out. The link for warlords is below: https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip enjoy! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos MacintoshSent: Tuesday, August 06, 2013 11:22 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] bug with warlordsyou gave the elite light infantry units 113 max hp, instead of 13 max hp. Ijust thought this should be reported quickly.