Hi Carlos, Thanks for the heads up. That was just a typo, of course. I just dropped the warlords into the box again. I added in some new structures that can be built. 1 is the watchtower, which is ai controlled. It shoots arrows at enemies when in range, etc. They can advance into fortified watchtowers, where they shoot ballistas. There is the tabernacle, which can advance into the abbey, then the temple. It handles the recruitment of paladins and clerics, which are a support unit. Also it can heal at a short distance. The wizards tower has the wizards spells, can recruit a wizard, and can summon a white dragon. I am not sure if I am going to keep it that way, but for right now, I thought that would be fun to experiment with. Also added is the Keep. It is essentially a walled castle with a tower, and it can muster troops like light infantry and light cavalry. It is meant as a stop gap between cities, more or less a force to police the wild areas in between. In the game it is a first defense against invaders. It also has ballistas The last is the settler. This unit is able to build a settlement elsewhere. How I worked it so the computer wouldn't just put a settlement next to the originating city, was to make it so that everytime the settler moved, it gained a point of "build". After it accrues 12 build points, it can then use the build settlement. The only problem with the settlers is that they think they are a combat unit and will head towards the nearest enemy like the other units. So these, when ai controlled, will be put in places that wouldn't normally be considered prudent, lol. During the life of the dwellings, the player can make up to two watchtowers, 1 church, one wizard tower, 1 keep and one settler. I did it that way so that the map wouldn't just fill up with structures, and also to make them something the player wants to protect, since they only have a finite number of them. Hopefully they will work alright. I haven't had time to really test them out. The link for warlords is below: https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip enjoy! al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh Sent: Tuesday, August 06, 2013 11:22 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] bug with warlords you gave the elite light infantry units 113 max hp, instead of 13 max hp. I just thought this should be reported quickly.