[ian-reeds-games] bug in success and failure sounds

  • From: "Carlos Macintosh" <sleepio1@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 24 Jan 2013 04:37:03 -0500

Some of my units have different attack sounds, and they work fine, but I tried 
to make an attack fail sound for my recruit. It played the same sound as the 
normal failure sound when the recruit failed. I named it 
recruit_attack_fail.wav so I guess you just missed it. This probably also means 
you missed randomized fail sounds, like scourge whip_fail2.wav though I have 
not tested this. Other than that, I am loving the randomization and chance 
options. They give my Redwall maps new dimmensions. I’ll probably be releaseing 
a new version with more stuff for the TB 1.12 official release.

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