[ian-reeds-games] another possible bug - skill_point_cost_mod

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 27 Mar 2014 13:22:01 +0800

Hi All

 

I have a lot of effects or equipment that is going to modify the costs of
specific skills, and I just realized that it doesn't work for me. When
setting an increase in the actions cost of move by 2 using
move_actions_cost_mod=2 on an effect, I just realized that it isn't actually
increasing my movement cost like it should. Can anyone try to replicate what
I did, and tell me if I'm doing something wrong here, or have I stumbled
onto another bug?

 

Victorious

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