I just got around to trying it, and it still crashes. Sent from my iPhone > On Mar 14, 2015, at 9:44 AM, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: > > Try this. > > Map > 10 > |flags > intro_text If you've read the user guide, you know that your father > is dead, and that you must escape this temple, wile you still can. If > you have not, please read it before you go any further. be careful on > your way out, the demons, and fire, are everywhere. > victory_text You escaped the temple with your life. But that's pritty > much it. These demons... your father told you about them, but nothing > of great value comes to mind at the moment. > defeat_text You have failed. As the last of your life force bleeds > away, you feel a crushing blow all over your body as the roof > collapses. Game over. > height=40 > width=50 > |script_flags > |map_editor_marker > |units > |terrain > |regions > |items > > >> On 3/14/15, garret knight <wolfofthewind48@xxxxxxxxx> wrote: >> This is what I have in my map so far. There's nothing hear because I put >> that stuff all in with the map editor. But here's just the bones of it. >> Map >> 10 >> intro_text If you've read the user guide, you know that your father is >> dead, and that you must escape this temple, wile you still can. If you >> have not, please read it before you go any ferther. be careful on your >> way out, the demons, and fire, are everywhere. >> victory_text You escaped the temple with your life. But that's pritty >> much it. These demons... your father told you about them, but nothing of >> great value comes to mind at the moment. >> defeat_text You have failed. As the last of your life force bleeds away, >> you feel a crushing blow all over your body as the roof collapses. Game >> over. >> height=40 >> width=50 >> |script_flags >> |units >> |terrain >> |items >> >> >>> On 3/13/2015 4:16 PM, Monkey wrote: >>> Could you please copy/paste the first few lines of the map file into >>> an email and send it to me? >>> Or alternatively send me your pack again and I can go through it like >>> I did your last one, if you'd rather me do that. >>> >>>> On 3/13/15, Garrett <wolfofthewind48@xxxxxxxxx> wrote: >>>> This shows up when I tried to load the map into the editor is well. >>>> >>>> Sent from my iPhone >>>> >>>>> On Mar 13, 2015, at 5:31 PM, Monkey <murtagh69.monkeys@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Does this only show up when you go to play, or do you get it when >>>>> trying to load the map into the editor too? >>>>> >>>>>> On 3/13/15, garrett knight <wolfofthewind48@xxxxxxxxx> wrote: >>>>>> So i seam to always break things when it comes to maps. I've tried a >>>>>> couple of different things, but when ever I try to run the map that I >>>>>> made, I get this. >>>>>> --------------------------- >>>>>> >>>>>> --------------------------- >>>>>> An error has occurred. Please notify the game creator of this error. >>>>>> You can copy the entire error to your clipboard by pressing control + >>>>>> C. Then you can paste it into an email by pressing control + V and >>>>>> send >>>>>> the email to support@xxxxxxxxxxxxxxxxxxx. >>>>>> System.NullReferenceException: Object reference not set to an instance >>>>>> of an object. >>>>>> >>>>>> at Ian.MapBase.DrawTileAndContents(Graphics g, Int32 x, Int32 y) >>>>>> in >>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 245 >>>>>> >>>>>> at Ian.MapBase.DrawNearbyTiles(MyGraphics mg) in >>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 234 >>>>>> >>>>>> at Ian.MapBase.Draw(MyGraphics mg) in >>>>>> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 204 >>>>>> >>>>>> at Ian.MapEditor.Draw(TBGlobal ent, MyGraphics mg) in >>>>>> C:\Data\Recent\Games\TacticalBattle\TBStates\MapEditor.cs:line 471 >>>>>> >>>>>> at Ian.GHM.RenderGame[T](T ent, Graphics g, Int32 width, Int32 >>>>>> height) in C:\Data\Recent\Games\GameEngine\GameHelperMethods.cs:line >>>>>> 642 >>>>>> >>>>>> at Ian.TBGlobal.RenderGame(Graphics g, Int32 width, Int32 height) >>>>>> in >>>>>> C:\Data\Recent\Games\TacticalBattle\TBGlobal.cs:line 69 >>>>>> >>>>>> at Ian.GameWindow.Form1_Paint(Object sender, PaintEventArgs e) in >>>>>> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 148 >>>>>> >>>>>> at System.Windows.Forms.Control.OnPaint(PaintEventArgs e) >>>>>> >>>>>> at System.Windows.Forms.Form.OnPaint(PaintEventArgs e) >>>>>> >>>>>> at >>>>>> System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, >>>>>> Int16 layer) >>>>>> >>>>>> at System.Windows.Forms.Control.WmPaint(Message& m) >>>>>> >>>>>> at System.Windows.Forms.Control.WndProc(Message& m) >>>>>> >>>>>> at System.Windows.Forms.ScrollableControl.WndProc(Message& m) >>>>>> >>>>>> at System.Windows.Forms.Form.WndProc(Message& m) >>>>>> >>>>>> at >>>>>> System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) >>>>>> >>>>>> at >>>>>> System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& >>>>>> m) >>>>>> >>>>>> at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 >>>>>> msg, IntPtr wparam, IntPtr lparam) >>>>>> --------------------------- >>>>>> OK >>>>>> --------------------------- >>>>>> Any help would be great. And thank you for the answer to my last >>>>>> question. >>>>> >>>>> -- >>>>> -Mew >>>>> __________ >>>>> http://www.savethefrogs.com/ >>>>> >>>> >>> >> >> >> > > > -- > -Mew > __________ > http://www.savethefrogs.com/ >