Hey,
You didn't introduce it yet, nope.
Honestly, I don't think it should trigger it...the way I see it is if
a unit is moved, not placed. Same with when a map starts, the script
shouldn't automatically go into effect then either, since you
technically haven't moved the units yet.
Hope that helps.
On 7/20/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Hi all,
One of the things I'm going to be introducing in the next dev update is
an after_movement type script event. Or did I introduce it already. I'm
not sure. Sorry!
I'm not sure how scripters would expect this to behave on a summon,
though. Since, technically, summoning does move the new unit onto the
map, so it's a movement. It's current behaviour is that a summon (or
other things that put a unit on a map) do trigger this event. However,
with it being called after_movement, should it?
Part of me thinks it shouldn't, with the caveat that if unit summons /
creations don't cause after_movement things, scripters will have to
handle those kinds of things themselves in addition to after_movement,
if they want something to happen when the unit is summoned or moves, but
it does ultimately give scripters more control.
Any thoughts?
Craig