[ian-reeds-games] a couple of suggestions

  • From: Connor Moser <connormoser916@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Fri, 8 Jan 2016 23:07:58 +0100

hey guys,
I was thinking to add in two suggestions for casting skills and effects. Both of these when implomented could make things like weather conditions on complex stratagy maps or natchural catastrophies possible. The first is to have units be able to cast skills randomly on empty squares. If I to, say create a neutral unit called Weather on a map which were indistructable, you could have it use a skill like blizard, rain, sunshine etc. on a square and this would simmulate weather for example. The second thing is to make effects able to last for a random amount of time that can be spessefied by the campagne creator once again useful for lets say weather e.G. The weather unit mensioned earlyer would use blizard on a square. This would cause sertain points to be lost for the unit in the blizard, and when spessefieing the blizard effect, the creator could say, duration =3r7 to have it last for 3 to 7 rounds, randomly chosen just like damage inflict, restore, and protection randomisation.
On 08/01/2016 20:15, Allan Thompson wrote:

I guess this for Craig.

I noticed that when I access a take or drop item skill, the sound plays for
that skill.
In addition, the same sound plays at the same time as the take sound flag. I
guess there is no drop sound, so really it is the two sounds at once thing.


"The truth will make you free"
Jesus Christ of Nazareth 33AD




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