... Now I'm not seeing your message, Allan. What did you say in response
to this? And why is this happening in the first place? It's never done
it to me before...
On 30/03/2017 7:29 AM, Allan Thompson wrote:
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
Sent: Wednesday, March 29, 2017 1:35 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Warlords map pack feedback
I mean, you know how Battles Elite has different hp points for heads,
arms and legs and the torso?
Use that, then make critical hits do damage to the targets head health,
which in most of my units is half of the torso health point, called just
health.
Sure you can put the troll in the tavern.
On 26/03/17 4:07 PM, Allan Thompson wrote:
Ok..Yeah, I did think of what you did . If I get it correctly, you mean give
the critical hit it's own damage type, and have nothing block that damage.
It would certainly make a critical hit exciting, lol. I will try it out,
and send it along with some other changes.
Yeah, the arrows are going to get toned down and shortened. Sorry about
that.
Thanks for testing it out, and the suggestions!
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
Sent: Sunday, March 26, 2017 4:44 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Warlords map pack feedback
Hello, I tried out the pack and have the following feedback or advice.
If you ask me, critical hits dont seem that critical, there is probably
a better chance of doing max damage without one.
What you could do is give all units different types of hp, copy the way
I did it in battles elite, then make critical hits do max damage to the
targets head.
Also, some of the sounds, like one of the longbow sounds, sound a little
to painful and the longbow flame arrow sound seems to long.
I hope this gets better and better.
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Download the latest dev version of Tactical Battle here:
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Oh, that’s what you mean.
I don’t think I want to do that, mostly because it would be a massive
headache..pardon the pun, grin.
I am retooling the criticals a bit, and randomizing the weapons. The hope is
that the different weapons will make each unit just a little unique, because
they are starting to look a cookie cutter.
Thanks about the troll! He is pretty cool.
I did a test on build slots for a starcraft based map pack. I wanted to see
if I could make it work. It does seem to work, but after a while, the thing
stops summoning. It runs out of build points, which makes no sense, since
the points are restored after each build is complete. I don’t really know
what happened but I had to shut it down. I was wondering if you could look
at it, maybe you know what I did wrong. It kind of drives me nuts, lol.
al
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Download the latest dev version of Tactical Battle here:
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