[ian-reeds-games] Re: Warlords map pack feedback

  • From: Keith <keithwipf1@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 29 Mar 2017 12:34:44 -0500

I mean, you know how Battles Elite has different hp points for heads, arms and legs and the torso?

Use that, then make critical hits do damage to the targets head health, which in most of my units is half of the torso health point, called just health.

Sure you can put the troll in the tavern.


On 26/03/17 4:07 PM, Allan Thompson wrote:

Ok..Yeah, I did think of what you did . If I get it correctly, you mean give 
the critical hit it's own damage type, and  have nothing block that damage. It 
would certainly make a critical hit exciting, lol. I will  try it out, and send 
it along with some other changes.
Yeah, the arrows are going to get toned down and shortened.  Sorry about that.

Thanks for testing it out, and the suggestions!
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
Sent: Sunday, March 26, 2017 4:44 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Warlords map pack feedback

Hello, I tried out the pack and have the following feedback or advice.
If you ask me, critical hits dont seem that critical, there is probably
a better chance of doing max damage without one.
What you could do is give all units different types of hp, copy the way
I did it in battles elite, then make critical hits do max damage to the
targets head.
Also, some of the sounds, like one of the longbow sounds, sound a little
to painful  and the longbow flame arrow sound seems to long.
I hope this gets better and better.

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