[ian-reeds-games] Re: War For Earth, version 1.3

  • From: "Duyahn Walker" <themusicman1@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 23 Feb 2016 17:12:21 -0600

I am not seeing this new map campaign to download?
----- Original Message ----- From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Tuesday, February 23, 2016 5:04 PM
Subject: [ian-reeds-games] Re: War For Earth, version 1.3


Ok, thanks for the help!
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, February 23, 2016 2:09 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: War For Earth, version 1.3

Well, you could... I mean, my favourite thing to do is send a
pyromaniac up two squares away from a ship, plant a pair of bombs
directly in front of it, then move back and throw a grenade. BOOM,
byebye ship.
And when the ships are gone, I have som of the footsoldiers draw their
swords and send them into the woods to pick off any surviving aliens.

Map 2, hmm. Your compound is surrounded by a wall, with watchtowers
placed in front of the windows. On the watchtowers there are cannons,
and there may also be gunners, psychics, snipers and pyromaniacs.
In the garage there are tanks, which are incredibly useful. They can
only drive on the road though, so you're a bit limited to where you
can move them.
Your commander is in his own watchtower, with a corridor leading from
that into a building, which is also connected to the garage. I have
plans for that building, but I've got to wait for the implementation
of more features before I can do anything with it... (That's also why
I haven't released map 3 yet.) The building contains a few men, as
well as some spare ammo in case you need more.
Most of the ships are coming from the east, but a few come from the
other three directions.
The gates and garage door can open and close, just move them like
you'd move any other unit.

Pyromaniacs aren't psychics, nope. They just have an obsession with
fire, there's no supernatural aspect to them whatsoever.


On 2/23/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

I just got threw  the first map last night. I finally realized that I
shouldn’t be moving all my units off the hills, D'oh!

I am a little confused about the second map. Can you give me a little
description on how things are arranged?

Also, I am curious about the military. They have swords and guns as well as
psychics. Are the pyromaniacs psychics too?

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Monday, February 22, 2016 6:00 PM
To: ian-reeds-games
Subject: [ian-reeds-games] War For Earth, version 1.3

Hello players,
Here is version 1.3 of my War for Earth map pack.
Still no new maps, but here are the highlights of this release:
Added the ability to counter-attack.
Started implementing better descriptions for the aliens.
Implemented insufficient points messages for the ammo points.
Slightly modified the sounds for Confusion and Psychic Blast.
Added a take sound for swords and daggers.
Fixed a key conflict between Barrier and Psychic Blast. Barrier's key is now
r.

Not much, but better than nothing.

Here's the link:
https://www.dropbox.com/s/ftyenj38weg6s4k/6%20War%20for%20Earth.zip?dl=0

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--
-Mew
__________
http://www.savethefrogs.com/

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