[ian-reeds-games] Re: Tomb robber update

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 22 Apr 2013 00:50:34 -0400

I just had to comment on your death sound.
I think I know which one it is. It is just , eerie and sent chills down the 
spine. 
Then you put the ddisclaimer in it, as if someone wouldn't know by then 
something was not quite right, lol.

Dang that was cool!
al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Carlos Macintosh 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, April 21, 2013 8:41 PM
  Subject: [ian-reeds-games] Tomb robber update


  Hi guys, KeyWasFull here, presenting an update to the still popular, I hope, 
  tomb robber map series. THhe link is
  https://dl.dropboxusercontent.com/u/8252087/tomb%20robber.zip
  though you shouldn't need it because it should show up as downloadable on 
  your download map campaigns menu. I've added in some more sounds to allow 
  for randomness, including 3 more sounds of crunching when a tomb robber eats 
  food. The best sound of these is the second sound of Freddy dying, which I 
  labored almost a full hour over. I'm not trying to brag here. But I am so 
  proud of that sound. Also on the sound front there are a couple new sounds, 
  for Freddy hitting with his normal attack and King Tut's rock throw ability.
  On the gameplay front, I've made the spirit guardian a bit more powerful in 
  the second map because it was just too easy to beat him and I like Eddy too 
  much to take him out to make it harder. I've also taken some hp from king 
  Tut.
  Really, I should just do all the sounds at once. But I have so many sounds 
  to search through that it's hard to spend time looking through them, 
  choosing the best ones and editing them. The only sounds in there are the 
  ones I am proud of; I don't half-bake my sound effects. I have placed an 
  extremely high standard on the sound effects in my games since I started 
  making them in 2011 and I don't think the ideology will ever go away. That's 
  why a lot of skills and effects and units still lack sounds. But when I do 
  choose a sound, I choose it with great care so that it sounds just the way I 
  want it, and I suppose it's better that way in the long run.
  Send replies, with thoughts about the map pack, the new sounds, or my 
  opinions on choosing sound effects. In the meantime, enjoy tomb robber! 

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