Hi, I've got a problem when using the transform script on a unit's after_death event. Since current point values are carried over, the new unit starts with 0 health and dies instantly. Could you make this optional by adding an argument that would allow us to specify whether we want this to happen? Another thing, I get an error when using {0} in that after_death transformation. The error is: Context: change_unit_type Line: 45 Column: 10, 11 TypeError: Cannot read property 'Team' of undefined