[ian-reeds-games] Re: The Empire of the Rising Sun has risen

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 6 Mar 2013 14:28:48 -0500

Awesome! I got to check this and the new star wars out.

al
"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Craig Brett 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Tuesday, March 05, 2013 6:21 PM
  Subject: [ian-reeds-games] The Empire of the Rising Sun has risen


  Greetings, Gaijin!

  A Command and Conquer maps update this time. I've finished the first go 
  at making the Empire of the Rising Sun's basic units and structures to 
  the same level as the Allies and Soviets. I've also introduced them 
  with a new multiplayer oriented map called Enemies Abridged, which is a 
  3 player map with each army having a construction yard on an island 
  with bridges to a central island. We don't have team wide points yet, 
  but when we do, control of this central island will be key, as the oil 
  reserves on there will be a boom for your credits.

  Come get your imperial warriors here! 
  https://dl.dropbox.com/u/5405418/Command%20and%20Conquer%20Red%20Alert.zip

  There probably are issues, in particular I feel the Japanese are 
  slightly overpowered, but mostly because of the Imperial Warrior 
  already having access to its special ability (the Beam Katana), which 
  Allied Peacekeepers and Soviet Conscripts don't yet. However I'd be 
  happy to hear anyone else's views on things. Feedback helps me with 
  judging changes for updates and such, and aren't likely to lead me to 
  seppuku.

  I hope this is a step in the right direction on our divine path to 
  audio game domination.

  Craig


Other related posts: