I don't think there would be any need to add any additional flags, I would go with adding it to the damage inflicted flag. But I was thinking the sound could be optional. Sent from my iPhone On Jan 26, 2013, at 4:11 PM, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Hey Garrett, > > Thanks for the suggestion. A couple questions on it: > 1 Since the skill already plays a sound would the sound of the unit being hit > play at the same time as the skill sound or after it. > 2 I'd need to think of a good way to define being hit. > It seems obvious that an attack skill is being hit, and a fireball would also > mean being hit, but a healing spell would not, and a spell that gave or > removed effects might not either. > So a couple possibilities are: > 1 that I play a hit sound whenever a skill deals damage via inflict flags. > 2 We create a new flag for skills called causes_hit_sound or something like > that. > > Let me know your thoughts. > > Ian Reed > >