[ian-reeds-games] Re: Tactical battle

  • From: Garrett <garrett.knight2@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 26 Jan 2013 16:51:28 -0500

I don't think there would be any need to add any additional flags, I would go 
with adding it to the damage inflicted flag. But I was thinking the sound could 
be optional.

Sent from my iPhone

On Jan 26, 2013, at 4:11 PM, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:

> Hey Garrett,
> 
> Thanks for the suggestion.  A couple questions on it:
> 1 Since the skill already plays a sound would the sound of the unit being hit 
> play at the same time as the skill sound or after it.
> 2 I'd need to think of a good way to define being hit.
> It seems obvious that an attack skill is being hit, and a fireball would also 
> mean being hit, but a healing spell would not, and a spell that gave or 
> removed effects might not either.
> So a couple possibilities are:
> 1 that I play a hit sound whenever a skill deals damage via inflict flags.
> 2 We create a new flag for skills called causes_hit_sound or something like 
> that.
> 
> Let me know your thoughts.
> 
> Ian Reed
> 
> 

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